Matthias Posted March 22, 2018 (edited) I was like "Ha ha, it's fun to kill with Super Shotgun" Wait, you mean in Doom, not irl? Edited March 22, 2018 by Matthias 1 Share this post Link to post
Zulk RS Posted March 22, 2018 On 3/5/2018 at 3:08 PM, GarrettChan said: Probably no reaction because I played Doom 2 first, but I had a reaction of Ultimate Doom being boring because there's no Super Shotgun. This 1 Share this post Link to post
idbeholdME Posted March 22, 2018 I don't remember anything special. Mostly, it felt like just another gun for me. Probably because I played Doom 2 first, so I had no point of reference before using it the first time (as it is in level 02). 0 Share this post Link to post
DiEnd Posted March 22, 2018 "The damage is decent, but it's too slow." Come to think of it, the PS1 version lacked Arch-viles, so I didn't really use it there that much. 0 Share this post Link to post
printz Posted March 22, 2018 5 hours ago, Girl of Satan said: Even a regular shotgunner only fires 3 pellets, compared to your shotgun's seven. You want an enemy that fires 20? Get the hell out of my office. Eight or nine shells per enemy SSG attack is ok enough while still very dangerous. 0 Share this post Link to post
Maes Posted March 22, 2018 (edited) On 3/5/2018 at 11:08 AM, GarrettChan said: Probably no reaction because I played Doom 2 first, but I had a reaction of Ultimate Doom being boring because there's no Super Shotgun. Uhh...actually, from a strictly technical point of view, the codepointers for the Super Shotgun do exist in Ultimate Doom, and can be activated by certain DEH mods (e.g. the blunderbuss in Quest for the Necronomicon). So you might have been using it in UD without knowing it ;-) 0 Share this post Link to post
VGA Posted March 22, 2018 6 hours ago, Girl of Satan said: Even a regular shotgunner only fires 3 pellets, compared to your shotgun's seven. You want an enemy that fires 20? Get the hell out of my office. In a wad I never finished, I had created a dehacked enemy with some sprites from realm667, it was a Stealth Super Shotgunner (the fuzz effect) that did the shotgun attack 3 times in the same tick, I was putting him behind pillars and corners with the Ambush flag :D And he dropped a SSG on death, too. I think I had nulled his Activation sound, so the first thing you heard was him firing! 0 Share this post Link to post