THEBaratusII Posted March 30, 2018 Me playing some Requiem, I did like the intro music for that megawad :) 7 Share this post Link to post
KVELLER Posted March 30, 2018 Can't get any more 90s than a square room as the starting area. (Doom: The Lost Episodes, E2M7) 12 Share this post Link to post
Lila Feuer Posted March 30, 2018 Just wanted to share the beauty that is simply classic Doom, in Crispy Doom, using a personally modified PalPlus (changed the green range and made it more vibrant). Out of order because Imgur, but for now I will cover everyone's favorite: Knee-deep in the Dead. Spoiler 15 Share this post Link to post
Obsidian Posted March 30, 2018 24 minutes ago, valkiriforce said: Some stuff I've been up to: Getting a very prominent Alien Vendetta vibe from the first 2 shots. Cool stuff. :) 8 Share this post Link to post
KVELLER Posted March 30, 2018 @cyan0s1s The colors remind me of those screenshots found in old magazines. 2 Share this post Link to post
Lila Feuer Posted March 30, 2018 @valkiriforce Beautiful!@KVELLER Yeah the contrast in the PLAYPAL does give off that old CRT look, I like it. 2 Share this post Link to post
yakfak Posted March 30, 2018 no explanation its just a thing what i did 14 Share this post Link to post
dobu gabu maru Posted March 30, 2018 BEEP BEEP! Make way! Mapper of the Year 2017 coming through! 24 Share this post Link to post
KVELLER Posted March 30, 2018 This may be the single most gorgeous vanilla map I've ever seen. I'm kinda biased though. I love green. (3 Heures D'agonie III, MAP07) 24 Share this post Link to post
Misty Posted March 31, 2018 So dmvisbot on tumblr shared this awesome map layout: https://www.doomworld.com/idgames/levels/doom2/a-c/cabal7 https://dmvisbot.tumblr.com 26 Share this post Link to post
Lila Feuer Posted March 31, 2018 Continuing my screenshot series of simple and classic Doom, this time with my favorite episode: The Shores of Hell! Spoiler 10 Share this post Link to post
Deleted_Account Posted March 31, 2018 Every time I visit this thread I am blown away by how talented all of you really are. This is like a museum dedicated to the Vincent van Gogh's of Doom. 7 Share this post Link to post
xvertigox Posted March 31, 2018 (edited) Here's a bunch of screenshots I took of Skulldash Spoiler Spoiler 15 Share this post Link to post
Apaul27 Posted March 31, 2018 Playing Heretic Treasure Chest with HeXeReTic Fantasy and Brutal Doom's Ketchup mod. 7 Share this post Link to post
Walter confetti Posted March 31, 2018 14 hours ago, Apaul27 said: Playing Heretic Treasure Chest with HeXeReTic Fantasy and Brutal Doom's Ketchup mod. Cool, you known that I made I made 2 levels for that project (E3M5 and E3M9)? Also, what level is that in the screenshots? 2 Share this post Link to post
Apaul27 Posted March 31, 2018 5 minutes ago, Walter confetti said: Cool, you known that I made I made 2 levels for that project (E3M5 and E3M9)? Also, what level is that in the screenshots? I'm on E1M2 right now, but the screenshots are taken in E1M1. 1 Share this post Link to post
Joshy Posted April 1, 2018 (edited) On 30/03/2018 at 12:41 AM, Catpho said: You are so comprehensible and incomprehensible at the same time! How can someone do that :P @RjY, @cyan0s1s and @Tango: its resurgence map21 if you dont know. I picked it precisely because the theme is so darn common, so it would be hard to guess. I think that @Joshy is pickin up some tricks from his pal darkwave ;) (where is he btw?) Hehe :P To be honest, although I did take inspiration from Darkwave's map, there was a bidirectional influence happening over the time we did Speed of Doom. He exploring ideas on making outdoors maps as he was strictly only doing indoor maps when he started out (which was naturally very impressive for a beginner), he looked at my NDCP2 map27 and 32 submission, Death-Destiny maps and map 01, 03 and 05 of Speed of Doom which was made before he started his green brown rocks theme SoD maps (though he does it better of course lol). Funny how influences can end up influencing each other! 2 Share this post Link to post
riderr3 Posted April 1, 2018 (edited) Speedmap made in 3 hours. The inspiration comes from those textures. Edited April 1, 2018 by riderr3 15 Share this post Link to post
RjY Posted April 1, 2018 This spiderdemon began in the centre of the room. Somehow on death it slid up the edge of the first flight of stairs, along the ledge, and only stopped on reaching the second flight. (Map16 "Dance Dance Retardation" of PLUT4_RC1) 4 Share this post Link to post
Poncho Posted April 1, 2018 16 minutes ago, RjY said: This spiderdemon began in the centre of the room. Somehow on death it slid up the edge of the first flight of stairs, along the ledge, and only stopped on reaching the second flight. (Map16 "Dance Dance Retardation" of PLUT4_RC1) Talk about epilepsy-inducing. 2 Share this post Link to post
lupinx-Kassman Posted April 2, 2018 (edited) Here's a big ol' dump of the doomish things I've been plucking away at. A big enough dump that it may even warrant spoilering perhaps maybe. First Rekkr. Initially I was a bit shy to post about it, but the map is quite close to completion so I feel more comfortable showing it off. The premise regards our brave Viking dude arriving in a little raft, going up a mountain, discovering a port-town built halfway into the mountain, and finally emerging to the open-air portion of the town overlooking the ocean, where you aim to steal a longboat and get the hell out of Dodge. Spoiler Revae of course made the 99% of the resources, but I couldn't help but add a few new fun textures. Namely a telescope, rug, globe, and a waterwheel. Revae made spruced up faux-3Dified versions of the telescope and globe and replaced the rug with a much better looking one. Here's some before/after stuff (also marvel at the old versions of the rooms in the before shots. See if you can find the Startan.) Before: Spoiler After: Spoiler Oh and here is the waterwheel. It embarrassingly took me almost the entire day to make it, so of course I want to show it off. Its 24 frames. I'm considering making it smoother, but it was a headache to get to this point as it is. I'm masochistic though, so I probably will. Spoiler The entire waterwheel structure was amusingly made from chopping up and messing about with this texture: TNT2. I spend most of my life in an office, so I am quite familiar with their innards. Spoiler There's been some work in the Autumn Flock department too, but not anything quite comfortable enough to share yet, so here is some more of squiggly voodoo guy in the meantime. Spoiler 24 Share this post Link to post
dobu gabu maru Posted April 2, 2018 7 minutes ago, lupinx-Kassman said: TNT2. I spend most of my life in an office, so I am quite familiar with their innards. That throbbing heart is exceptionally unnerving. 1 Share this post Link to post
Fletcher` Posted April 2, 2018 8 hours ago, riderr3 said: Speedmap made in 3 hours. The inspiration comes from those textures. I'm getting an Unholy Trinity vibe from this. 2 Share this post Link to post
Revae Posted April 2, 2018 That water wheel is pretty damn rad, @lupinx-Kassman. 3 Share this post Link to post
Bridgeburner56 Posted April 2, 2018 (edited) Cross post from the Age of Hell thread but level 2 be done. Level 3 is in its nascent stages but completing level 2 feels like a serious achievement. 26 Share this post Link to post