Pinchy Posted March 31, 2018 (edited) PrBoom CL9 Difficulty levels Coop starts, monsters Booms be scrollin', voodoo be happenin' 16 Maps of intense meme for whatever you need them for Elmlea Single! V1.0 Elmlea Single! V1.1 Spoiler - Node error in Map 04 Piss In The Eyes fixed (hopefully) - Stimpacks added to Map 07 Complicated Living as the living was too complicated - Height adjustment to the north entrance and clips added to Map 08 Shafted In The Toilets to make starting in that area a bit more reasonable - Candelabra in the berserk secret room in Map15 Shotgun Searchlight moved towards the switch 8 units so if you go in with no ammo you can punch your way out - Small ammo boost and stimpack added to Map 16 - Be Quick Or Be PLAYN0 Elmlea Single! V1.2 Spoiler - Yellow Keycard in Map 13 Scratchy now flagged for all difficulties - Stuck things in Map 14 Excessively Bangin' removed Elmlea Single! V1.3 Spoiler - Map 03 Up And Up And Up And - No circumventing the Up anymore - Slime trail in Map 04 Piss In The Eyes defeated again with detailing - Map 07 - The living is still too complicated. Stims! Upgraded to Medikits - Map 13 Scratchy - Blue keycard switched to a Skull key to match the "door" - Map 16 Be Quick Or Be PLAYN0 - Conveyor lines moved further apart to avoid skips Elmlea Single! V1.4 Spoiler - Initial lines in Map 16 Be Quick Or Be PLAYN0 moved to a slow moving voodoo doll to prevent line skips. Cosmetic change to the fast scrolling floor: Changed to water with "water"fall and overhang at the exit point. Elmlea Single! V1.5 Spoiler - Map 10 Soundofdoomdoors - Extra medikit in The Room Everyone Dies In - Map 15 Shotgun Searchlight - Softlock behind marble removed - Map 16 Be Quick Or Be PLAYN0 - Impassible lines around a spider removed. Redundant start lines removed, spare tag used on extra opening doors at the start Elmlea Single! V1.6 - Text file/WADINFO and CREDIT Update Edited April 29, 2018 by Pinchy : Update 1.6 14 Share this post Link to post
dobu gabu maru Posted March 31, 2018 lol MAP15's mechanic Some neat ideas in here, like the "up and up" map and the piss map. 2 Share this post Link to post
bioshockfan90 Posted March 31, 2018 what a work of art ate while playing yogurt, was good 1 Share this post Link to post
galileo31dos01 Posted April 1, 2018 (edited) Lovely First impressions: 01 - ok?... mmm... ok. 02 - My interpretation is that, elmle will always insist to death on finding the correct route by himself, rather than people spoiling him (unless it's Eternal Doom), so that's the meme here... right? 03 - Nice, then the archvile appeared and I left. 04 - Funniest thing is that the constant "Picked up a health bonus" message didn't let me see the item count. 05 - That was fast, very fast. 06 - LOL those walls made me feel nervous all the time. 07 - Still not beaten, but that soulsphere tricked me the first time. Played on UV, I guess, and continuous, not that it made much of a difference. 1 Share this post Link to post
Pinchy Posted April 1, 2018 Version 1.1 update - Node error in Map 04 Piss In The Eyes fixed (hopefully) - Stimpacks added to Map 07 Complicated Living as the living was too complicated - Height adjustment to the north entrance and clips added to Map 08 Shafted In The Toilets to make starting in that area a bit more reasonable - Candelabra in the berserk secret room in Map15 Shotgun Searchlight moved towards the switch 8 units so if you go in with no ammo you can punch your way out - Small ammo boost and stimpack added to Map 16 - Be Quick Or Be PLAYN0 0 Share this post Link to post
RjY Posted April 1, 2018 Good joke. I was able to max all the maps on HNTR, with one exception: the yellow card on map13 only appears on UV. Also there are 12 pairs of troopers stuck together on map14: thing numbers {551, 700}, {572, 702}, {593, 704}, {735, 869}, {756, 870}, {777, 871}, {1125, 1259}, {1146, 1260}, and {1167, 1261}. Unlike those on map09, these appear to be unintentional. 0 Share this post Link to post
Pinchy Posted April 1, 2018 1 hour ago, RjY said: Good joke. I was able to max all the maps on HNTR, with one exception: the yellow card on map13 only appears on UV. Also there are 12 pairs of troopers stuck together on map14: thing numbers {551, 700}, {572, 702}, {593, 704}, {735, 869}, {756, 870}, {777, 871}, {1125, 1259}, {1146, 1260}, and {1167, 1261}. Unlike those on map09, these appear to be unintentional. Thanks for finding these, I've put up version 1.2 with those fixes in. 0 Share this post Link to post
RjY Posted April 1, 2018 38 minutes ago, Pinchy said: Thanks for finding these, I've put up version 1.2 with those fixes in. I failed to list four more pairs: thing numbers {593, 704}, {941, 1090}, {962, 1092}, {983, 1094} I'm very sorry to waste your time. The method I used for listing had a mistake. It's frustrating that Eureka will detect stuck actors but won't list their numbers to its logs. 0 Share this post Link to post
Pinchy Posted April 1, 2018 I tried the stuck actors check before I removed them and it turned up empty ._. I'll just replace the download link for now, not worth a new version 0 Share this post Link to post
rehelekretep Posted April 1, 2018 Elmlea is a disgusting trick of a product - masquerading as cream and tricking good, honest cream-loving folk into buying it. i will not be playing your eponymous wad 0 Share this post Link to post
rehelekretep Posted April 2, 2018 tell that to my apple upside down cake that was ruined :'( 1 Share this post Link to post
Pinchy Posted April 3, 2018 V1.3 Update - Map 03 Up And Up And Up And - No circumventing the Up anymore - Slime trail in map 04 Piss In The Eyes defeated again with detailing - Map 07 - The living is still too complicated. Stims! Upgraded to Medikits - Map 13 Scratchy - Blue keycard switched to a Skull key to match the "door" - Map 16 Be Quick Or Be PLAYN0 - Conveyor lines moved further apart to avoid skips 0 Share this post Link to post
Pinchy Posted April 14, 2018 V1.4 Update - Initial lines in map 16 moved to a slow moving voodoo doll to prevent line skips. Cosmetic change to the fast scrolling floor: Changed to water with "water"fall and overhang at the exit point. 0 Share this post Link to post
Pinchy Posted April 15, 2018 V1.5 Update - Map 10 Soundofdoomdoors - Extra medikit in The Room Everyone Dies In - Map 15 Shotgun Searchlight - Softlock behind marble removed - Map 16 Be Quick Or Be PLAYN0 - Impassible lines around a spider removed. Redundant start lines removed, spare tag used on extra opening doors at the start 0 Share this post Link to post