CaptainManiac Posted March 30, 2018 So this stupid question is about the new concept i work on.It is a nuclear post-apocalyptic land with only mere remnants of a city.I plan to add zombies as enemies,but do they fit in the nuclear theme? 0 Share this post Link to post
0 Dexiaz Posted March 31, 2018 Blood's Zombies looks like Ghouls from Fallout games. So why not? But it's better to delete this axe from his hand if you're gonna use this 0 Share this post Link to post
2 DynamiteKaitorn Posted March 30, 2018 "I plan to add zombies as enemies, but do they fit the nuclear theme." Yes. 2 Share this post Link to post
0 Ichor Posted March 30, 2018 Instead of undead, Night of the Living Dead type zombies, they would be radioactive and infectious, 28 Days Later type zombies. 0 Share this post Link to post
0 Mayomancer Posted March 30, 2018 Well you can add some tumors and extra limbs and call them mutants and it fits the nuclear theme 0 Share this post Link to post
0 CaptainManiac Posted March 31, 2018 12 hours ago, Ichor said: Instead of undead, Night of the Living Dead type zombies, they would be radioactive and infectious, 28 Days Later type zombies. are there resources from doom for them?Because i am targeted for now at civilians and mutant folks.For example Infernal SPider variations,head monsters,and civilians tf there are some in Zharkov goes to the shop.I will think about putting zombies again there.Well,i first need to complete my outdoor-only post-apocalyptic map with city ruins and utterly-unrealistic chasms 0 Share this post Link to post
0 Ichor Posted March 31, 2018 1 hour ago, CaptainManiac said: are there resources from doom for them?Because i am targeted for now at civilians and mutant folks.For example Infernal SPider variations,head monsters,and civilians tf there are some in Zharkov goes to the shop.I will think about putting zombies again there.Well,i first need to complete my outdoor-only post-apocalyptic map with city ruins and utterly-unrealistic chasms The main difference between those two zombie types is that the undead ones shamble along slowly, while the rabid ones run at you. Of course, the Doom zombie type is neither of these. They're more like deadites than zombies anyway (i.e. possessed by demons), so it's not much of a stretch to make them work in a nuclear wasteland setting. 0 Share this post Link to post
0 CaptainManiac Posted March 31, 2018 3 hours ago, Ichor said: The main difference between those two zombie types is that the undead ones shamble along slowly, while the rabid ones run at you. Of course, the Doom zombie type is neither of these. They're more like deadites than zombies anyway (i.e. possessed by demons), so it's not much of a stretch to make them work in a nuclear wasteland setting. So where to find such a resource pack?In Reslm667 there are mostly deadites and monsters that can be used as mutants 0 Share this post Link to post
0 CaptainManiac Posted March 31, 2018 1 minute ago, DeXiaZ said: Blood's Zombies looks like Ghouls from Fallout games. So why not? But it's better to delete this axe from his hand if you're gonna use this i completely suck at spriting 0 Share this post Link to post
0 CaptainManiac Posted March 31, 2018 Also,from where are the human enemies in Grezzo 2?I see in this mnod there are many people varying from kids to priests and bandits(i know priests are from Blood),but other people are from where?They are not in Zharkov,nor are they in Happy Time Circus,where are they? 0 Share this post Link to post
0 CaptainManiac Posted April 2, 2018 On 3/31/2018 at 7:41 PM, DeXiaZ said: Blood's Zombies looks like Ghouls from Fallout games. So why not? But it's better to delete this axe from his hand if you're gonna use this Thinking of Ghouls you are right,Zombie Fodders look much similar to both Ghouls from Fallout and Blood.Thanks 1 Share this post Link to post
0 Dexiaz Posted April 2, 2018 2 hours ago, CaptainManiac said: Thinking of Ghouls you are right,Zombie Fodders look much similar to both Ghouls from Fallout and Blood.Thanks Zombie Fodder is a good choice. 0 Share this post Link to post
0 Zulk RS Posted April 2, 2018 Most of Dooms vanilla roster work well in a nuclear setting imo. We know these things are demons because the game said so but I think they could've been mutants and super-soldiers just as easily. The Lost Soul, the PE are exceptions here though. With some extra effort, you can come up with an explanation for the revenant, the archvile and the bruisers. 0 Share this post Link to post
0 Pegleg Posted April 2, 2018 1 hour ago, Zulk RS said: Most of Dooms vanilla roster work well in a nuclear setting imo. We know these things are demons because the game said so but I think they could've been mutants and super-soldiers just as easily. The Lost Soul, the PE are exceptions here though. With some extra effort, you can come up with an explanation for the revenant, the archvile and the bruisers. This is how I would classify the vanilla Doom monsters with regard to how well they would fit in a post-apocalyptic nuclear setting. Works very well: Zombieman, Sergeant, Chaingunner: Super-soldiers/irradiated military troops Demons, Spectres: Horribly mutated into abominations Mancubus: Horribly mutated into abominations, possibly horribly mutated soliders (hence the flamethrowers) Works well enough: Revenant: Horribly mutated into abominations, tissue and muscles burned away, further modified by technology Arachnotron, Cyberdemon, Spider Mastermind: Horribly mutated abomination further modified by technology Works well with caveats: Imp: Horribly mutated into abominations, melee attack works very well, flame attack (from the palm) seems out of place Hell Knight, Baron of Hell: Horribly mutated into abominations (probably had anger issues prior to being mutated), melee attack works very well, flame attack seems out of place Archvile: Horribly mutated into abominations, emaciated wasted away due to time out in the wasteland, flame attack seems out of place, resurrection power seems out of place Doesn't fit: Lost soul Cacodemon Pain elemental SS officer (they look too healthy, at least the other humans/former humans are bloody) Boss spitter Keens and Romero heads would fit, at least as decorations. A person hung and a head on a stake wouldn't look horribly out of place in a wasteland over-run by hyper-powered mutated individuals with clear anger issues. 0 Share this post Link to post
0 Dexiaz Posted April 2, 2018 IMO, all mentioned monsters must be melee-redesigned. I mean, no fireballs. For the Post-Apocalyptic atmosphere they all must use only hands 0 Share this post Link to post
So this stupid question is about the new concept i work on.It is a nuclear post-apocalyptic land with only mere remnants of a city.I plan to add zombies as enemies,but do they fit in the nuclear theme?
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