Marlamir Posted April 4, 2018 On 1. 4. 2018 at 4:12 AM, Breezeep said: broooooooooooooooooooooooooooooooooown I can't stop thinking that is seems like they having romantic dinner :D 6 Share this post Link to post
InterdimensionalInterloper Posted April 5, 2018 Here are some screenshots for a Megawad i'm very slowly putting together. It primarily runs with Zandorium but would probably work with Zdoom. If you decide to check it out keep in mind you are allowed to jump and crouch and most of the weapons have an alt-fire. All the monsters are on a randomized spawners. Their are also a host of new items, most of which I used from the Relm667 Respiratory. https://www.dropbox.com/s/tzv1viv23n6w2iy/Screenshot 2018-04-05 12.42.28.png?dl=0 https://www.dropbox.com/s/47j5blkuxw35sdu/Screenshot 2018-04-05 12.49.21.png?dl=0 https://www.dropbox.com/s/8hyrm6axtcm44k5/Screenshot 2018-04-05 12.57.07.png?dl=0 Wad Dropbox~ https://www.dropbox.com/s/fjcp30l8zd0fb82/DrWhat1.0.wad?dl=0 2 Share this post Link to post
Misty Posted April 5, 2018 ^ You can upload screenshots straight out from your computer where it says "click to choose your files" or use image hosting services as imgur. 0 Share this post Link to post
InterdimensionalInterloper Posted April 5, 2018 My screenshots were automaticaly going into my drop box so i had to post links to their. 0 Share this post Link to post
Misty Posted April 5, 2018 But forum sofware doesn't embed screenshots from dropbox. 1 Share this post Link to post
Zanieon Posted April 12, 2018 (edited) Edited April 13, 2018 by Zanieon : Updated vid! 22 Share this post Link to post
Spectre01 Posted April 12, 2018 Working on a map for DMP18, inspired by the cemetery level from Painkiller. Probably gonna need to bump the light levels up slightly, as it's too dark right now. 16 Share this post Link to post
Teivman Posted April 12, 2018 Here's something that i've been working on for the past few weeks. Learnt a bit of decorate along the way. 9 Share this post Link to post
Catpho Posted April 12, 2018 8 hours ago, Spectre01 said: Working on a map for DMP18, inspired by the cemetery level from Painkiller. Probably gonna need to bump the light levels up slightly, as it's too dark right now. "pic" Moody stuff there, and this is probably the only time i will find a doom 2 e1 sky to be fitting for a map :P .... Also reached 600 posts yay! 1 Share this post Link to post
Spectre01 Posted April 13, 2018 12 hours ago, Catpho said: Moody stuff there, and this is probably the only time i will find a doom 2 e1 sky to be fitting for a map :P .... Also reached 600 posts yay! Yeah, normally I dislike the default SKY1, but DMP18 doesn't leave me with much choice. No custom skies are allowed, and since I'm going with limit-removing, I can't sky-transfer any of the textures. Ideally, I would use a night sky for this map. 0 Share this post Link to post
CarboxylicAcids Posted April 13, 2018 (edited) something interesting ;) Edited April 13, 2018 by CarboxylicAcids 5 Share this post Link to post
Teivman Posted April 13, 2018 All is going alright. Although i might have some trouble with the weapons as right now they are just standard reskins of the doom weapons. And Don't get me started on the enemies. I don't know how i will get the sprites for those. 1 Share this post Link to post
Major Arlene Posted April 13, 2018 9 hours ago, CarboxylicAcids said: something interesting ;) I feel like I'm going to die a lot playing this. But still, it looks so good I wanna do it anyway :P 0 Share this post Link to post
whirledtsar Posted April 13, 2018 (edited) Working on a short castle-themed episode. Will be my first released mapset. Screenshots are from GZDoom but it'll be Boom-compatible. Spoiler Edited April 14, 2018 by whirledtsar 9 Share this post Link to post
DMPhobos Posted April 14, 2018 This is the current layout and some screens of a map that i've abandoned last year and i just recently started to work again Spoiler Yeah, Darkmoon screens, sadly it looks like the mod wont get completed as we wanted, but im planing to finish this map, add another small map, clean up the proyect and release something that feels complete so at the very least this map it's gonna get a release soon here's the previous layout before i started to rework this map Spoiler Tons of stuff was cut since it wasn't working, and even more rooms are gonna be cut soon 2 Share this post Link to post
Bridgeburner56 Posted April 14, 2018 I quite like the way this room turned out 18 Share this post Link to post
InterdimensionalInterloper Posted April 14, 2018 That is absolutely beautiful. Looks like it belongs in a popular death match map though, is this for a single player map? 0 Share this post Link to post
Bridgeburner56 Posted April 14, 2018 (edited) 2 hours ago, InterdimensionalInterloper said: That is absolutely beautiful. Looks like it belongs in a popular death match map though, is this for a single player map? Thanks. It's level 3 of my somewhat ambitious megawad The Age of Hell. Aiming to have 4 levels for early playtesting by the end of June 1 Share this post Link to post
seed Posted April 15, 2018 1 hour ago, Bridgeburner56 said: One more from today Uuuuu, noice shotgun and map. Did you make that shotgun or is it from somewhere else? 0 Share this post Link to post
DMPhobos Posted April 15, 2018 It's an edited version of the Duke 64 shotgun 0 Share this post Link to post
mgr_inz_rafal Posted April 15, 2018 (edited) Having fun with dynamic lights. They add so much to the scene! Also borrowed that little candle from Hexen :) 15 Share this post Link to post
doomero-21 Posted April 16, 2018 My 4th level for my mod Revenge of Evil is finally done. Only left 1 level for the demo. 2 Share this post Link to post
Bridgeburner56 Posted April 16, 2018 13 hours ago, Agent6 said: Uuuuu, noice shotgun and map. Did you make that shotgun or is it from somewhere else? Cheers, I got it from realm667 although i just noticed that when you pull back to reload the right hand side of the frame is missing so the butt of the gun is cut off. FFS I like that shotgun. Not an issue now but I'll probably have to change it or enlist some help to fix it. 0 Share this post Link to post
Bridgeburner56 Posted April 16, 2018 7 hours ago, mgr_inz_rafal said: Having fun with dynamic lights. They add so much to the scene! Also borrowed that little candle from Hexen :) Me likey. How did you do the light out of the tunnels? It looks smooth like dynamic lights but not rounded like a point light. Or is it just gradated sector lighting made to look good with an in game setting? I'm new to mapping in GZDoom so still picking things up 1 Share this post Link to post
Marlamir Posted April 16, 2018 On 15. 4. 2018 at 8:29 PM, mgr_inz_rafal said: Having fun with dynamic lights. They add so much to the scene! Also borrowed that little candle from Hexen :) Soo quakeish..... i like it! 0 Share this post Link to post