actor RadiationZoneSmallAmount:ExplosiveBarrel 20000
{
-shootable
-solid
DamageType "Radiation"
RenderStyle Translucent
States
{
Spawn:
TNT1 A 0 A_Explode(10,100)
TNT1 A 0 A_Explode(10,100)
TNT1 A 0 A_Explode(10,100)
TNT1 A 0 A_Explode(10,100)
TNT1 A 0 A_Explode(10,100)
TNT1 A 0 A_Explode(10,100)
TNT1 A 0 A_Explode(10,100)
loop
}
}
Actor RadiationZoneMediumAMount :RadiationZoneSmallAmount 20001
{
States
{
Spawn:
TNT1 A 0 A_Explode(50,500)
TNT1 A 0 A_Explode(50,500)
TNT1 A 0 A_Explode(50,500)
TNT1 A 0 A_Explode(50,500)
TNT1 A 0 A_Explode(50,500)
TNT1 A 0 A_Explode(50,500)
TNT1 A 0 A_Explode(50,500)
loop
}
}
Actor RadiationZoneHighAMount :RadiationZoneSmallAmount 20002
{
States
{
Spawn:
TNT1 A 0 A_Explode(250,2500)
TNT1 A 0 A_Explode(250,2500)
TNT1 A 0 A_Explode(250,2500)
TNT1 A 0 A_Explode(250,2500)
TNT1 A 0 A_Explode(250,2500)
TNT1 A 0 A_Explode(250,2500)
TNT1 A 0 A_Explode(250,2500)
loop
}
}
Is there a way to prevent crashing?
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