FractalXX Posted December 23, 2017 As of now, the compilation is considered released. Edited the OP, added a text file for the /idgames submission later. I'd like everyone to check the text if anything's missing or I forgot to mention someone. 2 Share this post Link to post
Cacodemon345 Posted December 23, 2017 @Royal_Sir,There is a HOM on the secret door in map01 0 Share this post Link to post
BeeWen Posted December 24, 2017 On 22.12.2017 at 8:07 PM, FractalXX said: I'd officially announce it, if the project was discontinued. It's not. I'm still here, even though my free time is just a few. Actually, I was waiting if anyone wants to change anything in their maps, or if there was anything that had to be fixed. I think it's time to release the project, officially. Very good to see a message from you. With the final release, no need to hurry, now we need to re-take all the levels. 1 Share this post Link to post
Valboom Posted December 24, 2017 (edited) wonderful map pack...on brutal doom is enjoyable Edited December 25, 2017 by Valboom 0 Share this post Link to post
mArt1And00m3r11339 Posted December 24, 2017 I don't see it on /idgames yet. 0 Share this post Link to post
FractalXX Posted December 24, 2017 I didn't send it yet because I'm waiting for feedback in case I left out someone/something from the description. Also, even when I send it, it'll take a while until it finally appears on the archives. 0 Share this post Link to post
mArt1And00m3r11339 Posted December 24, 2017 Just now, FractalXX said: I didn't send it yet because I'm waiting for feedback in case I left out someone/something from the description. Also, even when I send it, it'll take a while until it finally appears on the archives. When you do send it to the archives, my recommendation would be e-mail the people who maintain the archives and notify them that you uploaded your wad file immediately after you send it to speed up the process. 0 Share this post Link to post
FractalXX Posted December 24, 2017 1 minute ago, mArt1And00m3r11339 said: When you do send it to the archives, my recommendation would be e-mail the people who maintain the archives and notify them that you uploaded your wad file immediately after you send it to speed up the process. I will. 0 Share this post Link to post
mArt1And00m3r11339 Posted December 29, 2017 I have a playlist of levels that I've done from this wad if anyone wants to check them out. 2 Share this post Link to post
Empyre Posted April 8, 2018 @mArt1And00m3r11339 When I saw that you had a playlist of you playing these maps, I was hoping t see you play my map, MAP17, Hellkeep. 1 Share this post Link to post
Royal_Sir Posted April 8, 2018 I dunno. But if it is it's probably just better to make a separate thread that talks about the finished project, some screenies, and the download instead of this mess. 0 Share this post Link to post
mArt1And00m3r11339 Posted April 8, 2018 1 hour ago, Empyre said: @mArt1And00m3r11339 When I saw that you had a playlist of you playing these maps, I was hoping t see you play my map, MAP17, Hellkeep. I'll get to that eventually. I just finished my huge slaughter level and I have a 6.5 hour video up on my YouTube channel. The level is a sequel to Oreo Cake Massacre and is titled Carrot Cake Massacre. 0 Share this post Link to post
Empyre Posted April 8, 2018 (edited) I remember liking OCM (with my OPWeapons), but I didn't know that it had a sequel. EDIT: Oh, you just finished making it, not just playing it! Edited April 8, 2018 by Empyre 0 Share this post Link to post
mArt1And00m3r11339 Posted April 8, 2018 28 minutes ago, Empyre said: I remember liking OCM (with my OPWeapons), but I didn't know that it had a sequel. EDIT: Oh, you just finished making it, not just playing it! 0 Share this post Link to post
Empyre Posted April 8, 2018 Thank you! I enjoy watching people explore my maps, seeing it through their eyes. I like the custom sounds. The only problem is the sky is supposed to be a Hell sky. The red and black make a great color scheme and fits the hellish ambiance. 1 Share this post Link to post
galileo31dos01 Posted August 12, 2018 Hello! I found a "bug" in map 23. The lift right at the top of the snaky platform with imps cannot be used in PR(GL)Boom+ complevel 9. Casually, it works correctly in ZDoom, thus it's a zdoom-something in a Boom compatible project that needs to be fixed imo. All of the previous maps so far worked absolutely fine, as far as I could see. 0 Share this post Link to post
mArt1And00m3r11339 Posted August 18, 2018 @GregLafitte I beat your level with Colorful Hell. 0 Share this post Link to post
FractalXX Posted August 30, 2018 Nice playlist there. I'll watch your playthrough of my map later. I'll try to get this up on /idgames after I look into the bug mentioned above. Thanks for the notification. 1 Share this post Link to post
Keyboard_Doomer Posted September 2, 2018 Great to see after a lot of inactivity the project is nearing its final release. Here are a few issues for coop/survival gameplay found with the help of tnswutil: - MAP03 and MAP15 have nodes in extended format even though there's no need for that. ZDaemon doesn't support extended format so the maps can't be played in it. - These maps don't have any player 2-4 starts: 04, 07, 09, 13, 14, 16, 19, 21, 25, 27, 28, 29 Full output from tnswutil: $ tnswutil -c coopstarts -w sixtyfourv41.wad ---MAP01 1 1 1 1 ---MAP02 1 1 1 1 ---MAP03 1 1 1 1 ---MAP04 1 0 0 0 ---MAP05 1 1 1 1 ---MAP06 2 1 1 1 ---MAP07 1 0 0 0 ---MAP08 1 1 1 1 ---MAP09 1 0 0 0 ---MAP10 1 1 1 1 ---MAP11 1 1 1 1 ---MAP12 1 1 1 1 ---MAP13 1 0 0 0 ---MAP14 2 0 0 0 ---MAP15 15 1 1 1 ---MAP16 71 0 0 0 ---MAP17 1 1 1 1 ---MAP18 1 1 1 1 ---MAP19 1 0 0 0 ---MAP20 7 1 1 1 ---MAP21 1 0 0 0 ---MAP22 7 1 1 1 ---MAP23 1 1 1 1 ---MAP24 1 1 1 1 ---MAP25 6 0 0 0 ---MAP26 3 1 1 1 ---MAP27 1 0 0 0 ---MAP28 12 0 0 0 ---MAP29 27 0 0 0 ---MAP30 3 1 1 1 ---MAP31 1 1 1 1 ---MAP32 2 1 1 1 0 Share this post Link to post