Scotty Posted April 11, 2018 Another vanilla Plutonia preview following on from this and this. 27 Share this post Link to post
valkiriforce Posted April 11, 2018 Requiem, MAP31 Requiem, MAP23 Alien Vendetta, MAP27 Alien Vendetta, MAP05 20 Share this post Link to post
Marcaek Posted April 11, 2018 @valkiriforce have you done an animated pic of requiem map03's thin glowing conduit things? Those were pretty cool 0 Share this post Link to post
seed Posted April 11, 2018 2 hours ago, valkiriforce said: Alien Vendetta, MAP27 Alien Vendetta, MAP05 Holy fucking shit MAP27 goes full beast on the player. AV gets intense af after MAP24 or so, the sight of the final portals is just such an unimaginable relief, these later levels show no mercy whatsoever. 1 Share this post Link to post
RjY Posted April 11, 2018 2 hours ago, Marcaek said: an animated pic of requiem map03's thin glowing conduit things? Please allow me to try: Since the flats loop every 24 tics (3 frames × 8 tics per frame), and the scrolling textures on the pipes are width 128, it needed 384 frames to loop correctly, and a 4MB gif. Halving the frame rate to give 192 frames didn't ruin the animation too much, but the file size was still unreasonable, so I also had to halve the image dimensions to 320x240. This resulted in under 1MB which hopefully is small enough to not be too obnoxious for this thread. 14 Share this post Link to post
Byeblothingal 1024 Posted April 12, 2018 (edited) 6 hours ago, Marn said: aaa~ STARTWAL is a good start; If you make the walls above & below an opening upper & lower unpegged & the solid white walls with no unpegged funny business & then in the visual mode put the curser + anywhere on the walls & press " A " & then hold shift & press " A " = all the walls will be aligned nice & pretty. 0 Share this post Link to post
seed Posted April 12, 2018 (edited) Your days are numbered. The journey has come to an end. 8 Share this post Link to post
galileo31dos01 Posted April 12, 2018 (Scientist 2, MAP09) Where can I get one of those machines?? 8 Share this post Link to post
seed Posted April 13, 2018 36 minutes ago, Reinchard said: Meanwhile in pbr world You know, I've always been impressed by what old engines could pull off with some tweaking and enhancements. Puts modern games to shame :v . 0 Share this post Link to post
Denim Destroyer Posted April 13, 2018 55 minutes ago, Reinchard said: Meanwhile in pbr world Not my cup of tea but still impressive though. 0 Share this post Link to post
VanaheimRanger Posted April 14, 2018 On 4/12/2018 at 4:35 PM, Honey16 said: How have you done this, when I use the texture resize options the chaingun looks like ass butt...but this looks great. 2 Share this post Link to post
Lila Feuer Posted April 14, 2018 Funny how the Doom 3 stuff isn't anywhere near as offensive in classic Doom as it is in the actual game. I really liked using the D3 weapon pack in D1/2 as well as the D3 sound WAD (qdoom3snd.wad) years ago. 2 Share this post Link to post
Byeblothingal 1024 Posted April 14, 2018 23 hours ago, Reinchard said: Meanwhile in pbr world: & here I always thought those ceiling panels were gargantuan bricks...but really they're riveted steel panels huh?....COOL! 3 Share this post Link to post
Avoozl Posted April 14, 2018 Am I seeing things or does the textures in the screen shot have gloss and normal maps applied? 0 Share this post Link to post
Stealth Frag Posted April 14, 2018 (edited) 1 hour ago, Avoozl said: Am I seeing things or does the textures in the screen shot have gloss and normal maps applied? As I say it's PBR so roughness, ao, metallic and normal are required. You can get more info here: 0 Share this post Link to post
seed Posted April 14, 2018 (edited) AA continues: Hmph, so a suicide exit before this map eh? Not like I even had a ton of stuff in my inventory to begin with, kind of useless in my case :v . But this marks the first encounter with brand new enemies, these invisible ultra fast troopers remind me a lot of the early Combine Elite from HL2. And these flying spheres which fire rockets are just as interesting. I'm so glad they're very easy to dispatch though. 10 Share this post Link to post
Memfis Posted April 14, 2018 On 2018/4/13 at 2:12 AM, galileo31dos01 said: Watch out, your SSG broke in half! 6 Share this post Link to post
Avoozl Posted April 14, 2018 "Serious Sam: Double the gun, double the fun." 0 Share this post Link to post
Bridgeburner56 Posted April 14, 2018 This particular region of hell has taken a bluish tinge 14 Share this post Link to post
Deadwing Posted April 14, 2018 Amazing statusbar by @galileo31dos01 :D 15 Share this post Link to post
Teder Posted April 14, 2018 @Agent6, @Bridgeburner56 hey guys can I play your maps? I love those colors and style. 0 Share this post Link to post
Catpho Posted April 14, 2018 12 minutes ago, Teder said: @Agent6, @Bridgeburner56 hey guys can I play your maps? I love those colors and style. -Agent6's screenshots are from a wad called Ancient Aliens, by skillsaw and crew (not by Agent6) -Bridgeburner56's screenshots are from a work in progress wad called Age of Hell, not release yet. 3 Share this post Link to post
xdarkmasterx Posted April 14, 2018 (edited) more i make the level it has revenants a gain but also a shotgun at beggining Edited April 14, 2018 by xdarkmasterx 12 Share this post Link to post