GhostPlayer Posted April 22, 2018 Hi im new user :D (Sorry mi bad english i'm use Google translator) In my script the sound is blocked, as if it will continue to go down. The strange thing is that it happens with some sectors not with all, that I am doing badly. script 3 (void) { FloorAndCeiling_LowerRaise(14,20,0); delay(35*1); FloorAndCeiling_LowerRaise(13,255,0); delay(1); Floor_RaiseByValue(19,255,64); delay(1); acs_execute(4,0,0,0,0); } If you could help me, I would really appreciate it ^.^ 0 Share this post Link to post
0 Kappes Buur Posted April 24, 2018 (edited) The way you scripted this, there is an argument missing for action special FloorAndCeiling_LowerRaise, 251:FloorAndCeiling_LowerRaise (tag, fspeed, cspeed, boomemu); causing a continuous sound for the ceiling movement. Example pwad 1 Share this post Link to post
0 GhostPlayer Posted April 25, 2018 49 minutes ago, Kappes Buur said: The way you scripted this, there is an argument missing for action special FloorAndCeiling_LowerRaise, 251:FloorAndCeiling_LowerRaise (tag, fspeed, cspeed, boomemu); causing a continuous sound for the ceiling movement. Example pwad now, I undestand. Thank you :P 0 Share this post Link to post
Hi im new user :D (Sorry mi bad english i'm use Google translator)
In my script the sound is blocked, as if it will continue to go down. The strange thing is that it happens with some sectors not with all, that I am doing badly.
script 3 (void) { FloorAndCeiling_LowerRaise(14,20,0); delay(35*1); FloorAndCeiling_LowerRaise(13,255,0); delay(1); Floor_RaiseByValue(19,255,64); delay(1); acs_execute(4,0,0,0,0); }
If you could help me, I would really appreciate it ^.^
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