One of the wad file's biggest limitations is the 8 digit limit where you cannot implement more than 8 letters/numbers/symbols for the given file. This has led to the possibly common problem of having conflicting files, which led to many creative decisions to change BLOD1123 to BLUD, BLAD, BOLD, BULD, REDS, ect. With the power of using PK3 files or any other zip-type file, we can then achieve longer than 8 digit filenames.
Decorate Actor files require "Sprites". Sprites require a 4 letter input followed by another letter for sub genre and 2-3 number numerals. This with the power of calculations has lead to a 11,881,376 sprite limit with the exception of sprite rotations. This is a very hard limit to reach even when having a plethora of 60 fps enemies/weapons, which brings to my question.
Is it possible for me to put in longer than 8 letter filenames into decorate actor files? If so, how can I perform such a task?
One of the wad file's biggest limitations is the 8 digit limit where you cannot implement more than 8 letters/numbers/symbols for the given file. This has led to the possibly common problem of having conflicting files, which led to many creative decisions to change BLOD1123 to BLUD, BLAD, BOLD, BULD, REDS, ect. With the power of using PK3 files or any other zip-type file, we can then achieve longer than 8 digit filenames.
Decorate Actor files require "Sprites". Sprites require a 4 letter input followed by another letter for sub genre and 2-3 number numerals. This with the power of calculations has lead to a 11,881,376 sprite limit with the exception of sprite rotations. This is a very hard limit to reach even when having a plethora of 60 fps enemies/weapons, which brings to my question.
Is it possible for me to put in longer than 8 letter filenames into decorate actor files? If so, how can I perform such a task?
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