Maisth Posted May 3, 2018 (edited) Hello everyone this is Maisth bringing you another map, this time i've decided to make a MP Map, specifically a DM map, this one is a simple one but very versatile and flexible, hopefully you'll enjoy it! If you can give some feedback about balancing and all that sort of stuff, it would be great! WAD: http://www.mediafire.com/file/a07l5ianh1kpx43/DOWNWARD.zip WAD (Gamebanana): https://gamebanana.com/maps/199861 Pictures are provided. Credits are provided in the WAD itself. Edited May 4, 2018 by Maisth 1 Share this post Link to post
Edward850 Posted May 3, 2018 (edited) At first glance it appears your map will have some rather serious problem to be playable in deathmatch; Your map is mostly built with narrow pathways. Player's need to be able to move fast around the arena as it is an expected form of player defense, and your sharp corners and narrow paths directly punish this. While hazards aren't always a write off, you can't build them the same way as a singleplayer map would have them due to this difference in combat. In addition, which plays into the above, weapons can actually become a detriment when placed unavoidably in the player's path. If you play some other deathmatch maps, you'll note that most weapons are placed in easy to grab yet out of the way locations, so as to avoid a player accidentally bumping into them in combat. 0 Share this post Link to post
Maisth Posted May 5, 2018 On 3/5/2018 at 8:03 PM, Edward850 said: At first glance it appears your map will have some rather serious problem to be playable in deathmatch; Your map is mostly built with narrow pathways. Player's need to be able to move fast around the arena as it is an expected form of player defense, and your sharp corners and narrow paths directly punish this. While hazards aren't always a write off, you can't build them the same way as a singleplayer map would have them due to this difference in combat. In addition, which plays into the above, weapons can actually become a detriment when placed unavoidably in the player's path. If you play some other deathmatch maps, you'll note that most weapons are placed in easy to grab yet out of the way locations, so as to avoid a player accidentally bumping into them in combat. Thanks for the criticism, i'll take this in mind when creating another DM map. 0 Share this post Link to post