WH-Wilou84 Posted May 2, 2018 With the current resource wad, BFG9000 shots only consume 1 cell each. I assume that's a leftover from the rapid-fire RL's previous slot :) 0 Share this post Link to post
Obsidian Posted May 3, 2018 ...shit, fuck and other such expletives. A moment. 0 Share this post Link to post
Ozku Posted May 3, 2018 Some wip screenies of the first half of the map. Got the structure and level flow mostly done, still working on texturing and encounters. Spoiler Start Spoiler Outdoor area Spoiler 9 Share this post Link to post
Obsidian Posted May 3, 2018 (edited) Spoiler Let it be known that I am not sitting around with thumb up butt and dixie being whistled. 9 Share this post Link to post
Tristan Posted May 3, 2018 Day four: Still working on the main cave. asdfgh. I've nearly finished the wall on the side that's not pictured though, next will be the ceiling...If this will be MAP01 like I'm hoping for it to be, it needs to have a pretty awesome opening shot :^) (placeholder monotexturing) 16 Share this post Link to post
Urthar Posted May 3, 2018 Making a start, thinking of going with circles instead of octagons. 15 Share this post Link to post
Aquila Chrysaetos Posted May 3, 2018 1 hour ago, Urthar said: Making a start, thinking of going with circles instead of octagons. *Neat Octagonal Room* If I may, I think the octagonal design works the aesthetic very well. 2 Share this post Link to post
Urthar Posted May 3, 2018 2 hours ago, Aquila Chrysaetos said: If I may, I think the octagonal design works the aesthetic very well. I'll stick with them then. :) 1 Share this post Link to post
Danlex Posted May 4, 2018 I hope I can finish this map before the deadline :P 3 Share this post Link to post
Redead-ITA Posted May 5, 2018 Hello, I would like to participate this comunity project, i am already preparing a map for it I put the spoilers in it, seeing that it is quite a long immage. Spoiler 1 Share this post Link to post
Tristan Posted May 6, 2018 On 5/2/2018 at 11:13 AM, Obsidian said: Would you be able to post the texture here once you've found/made it? That way I can add it to the resources with minimal fuss. Boop! They took a few attempts at recolouring but they fit what I wanted now, although I admit they're a bit borderline between red/orange... I also posted some shots of them in-game here. 2 Share this post Link to post
Aquila Chrysaetos Posted May 6, 2018 (edited) If all's well with it, I'd like to (attempt to) contribute a map to this project. The last map I built and completed was in September last year, so I'd like to finish another. Something I noticed: the grey slime doesn't seem to be animated, or am I doing something incorrectly? Update: Screens for what I've gotten done so far. There isn't much. Spoiler Start area. Nowhere near complete yet. Caves just to the east of the start. Not finished here, either. Needs heavy polish at least. A facility interior. This is reached via the caves. Ultimately, the plan is a simple nonlinear map with a key or two and one or two puzzles. Edited May 7, 2018 by Aquila Chrysaetos : Updates, dear boy. 1 Share this post Link to post
Marcaek Posted May 7, 2018 (edited) gonna donate this ages old scrap from when oitns was a thing for anyone to do whatever with https://www.dropbox.com/s/5h97n5yxycd85kk/marc_oitns.wad?dl=1 Edited May 7, 2018 by Marcaek 0 Share this post Link to post
Obsidian Posted May 7, 2018 9 hours ago, CardBoxDoomer said: Ey can you use mp3s? Nah, as far as I know MP3s don't work in PrBoom+. I'd recommend sticking to MIDIs. 0 Share this post Link to post
Aquila Chrysaetos Posted May 8, 2018 Update bump! A progress report so you guys can see what I'm getting done. Also so I actually do it. Screenshots! Spoiler The cave again, added some stuff to the walls to make it look less flimsy. Will get some ceiling variation in tomorrow and get it polished eventually. The chaingun room. 'Nuff said. I've no idea what this room is supposed to be, but I like it. Grey slime reservoir and a small crate maze. Another little storage room. If I can stop myself from making this map absolutely massive (which is going to be quite the task), then I might have it done in the next few days. Also, I added the rocket fire rapid launcher in a secret. Speaking of secrets, there's one with the green armor, one with a soulsphere, one with a blue armor, one with a backpack, one with the rapid launcher, and one with a plasma rifle. Not sure where this is going, I'm just hoping I don't make it too big. 4 Share this post Link to post
Redead-ITA Posted May 8, 2018 (edited) My map is now ready for feedback and testing: RedMay.zip some issues is that: i could have done the enemy placement better, and maybe that it needs more ammo pick ups here and there. Edited May 8, 2018 by Redead-ITA 0 Share this post Link to post
Aquila Chrysaetos Posted May 8, 2018 Update bump. Screenshots first. Lots of them. Spoiler The improved starting area. Much less flimsy than before. Neat and aligned. A nice, pretty bookshelf room for @Obsidian. The ending teleporter is just on the other side of that switch. The structure is complete! All now that needs to be done is the thing placement, testing, and balancing. This ended up being much larger than I originally intended. It now clocks in with 3,856 vertices, 4,766 lines, and 1,060 sectors. However, it should be complete and ready for first alpha release tomorrow for further balancing. After I upload it the first time, I shall begin work on one for MAYhem Purple :). 2 Share this post Link to post
Aquila Chrysaetos Posted May 9, 2018 Upload bump! I don't like posting twice in a row, but I'll make an exception for this. Here is my map. http://www.mediafire.com/file/tlo88vox8bvpwcy/AC-MAYhem.wad Note that it is not a stand alone, as I tested it in tandem with the resource wad. Also, I've tested it on UV and I did alter things for the lower difficulties, but I have not run through them. On top of that, I actually tested and beat it twice on UV (once without secrets and once with) to see the difference secrets make. It is staggering. But, I've got it finished, so let me know what needs to be done to it and I will update it as soon as possible. 1 Share this post Link to post
Tristan Posted May 9, 2018 Well, I've found my new favourite monster combination 13 Share this post Link to post
bioshockfan90 Posted May 10, 2018 more goodies, this map's my best work i've done thus far, excited to get this out! :) 7 Share this post Link to post
Roofi Posted May 10, 2018 12 minutes ago, bioshockfan90 said: more goodies, this map's my best work i've done thus far, excited to get this out! :) Nice :) For my part , I share just 2 little in game screens. 13 Share this post Link to post
Breezeep Posted May 11, 2018 Just gonna leave this here to let everyone know that I'm working on something for this. 13 Share this post Link to post
Crunchynut44 Posted May 11, 2018 Ready for testing: Smagma Flume [V1] Includes difficulties, clean automap and custom MIDI made by yours truly specifically for this level. Enjoy! 😄 https://www.dropbox.com/s/vplcex7dacbhb7n/MH18 Crunchynut_Smagma Flume V1.wad?dl=0 4 Share this post Link to post