mArt1And00m3r11339 Posted May 12, 2018 So I was working on my level set, implementing some sky transfers. However, upon that, the sky texture ended up tiling. I don't know what I did wrong. I tested this with GLBoom+ and this is what I see. RedDust_unfinished.zip 0 Share this post Link to post
baja blast rd. Posted May 12, 2018 (edited) Use a sky that tiles properly. I wanted to practice making non-tiling skies, so here are two new versions of that one, one that is smooth horizontally, and one that is smooth both horizontally and vertically. The horizontal-only one looks better, as the mirroring is more obvious. REDSKIES.zip And by the way, you can just download Mechadon's box of skies and use one of those (with credit). It has red skies that look similar and are far better than all of these. Edited May 12, 2018 by rdwpa 1 Share this post Link to post
mArt1And00m3r11339 Posted May 12, 2018 24 minutes ago, rdwpa said: Use a sky that tiles properly. I wanted to practice making tiling skies, so here are two new versions of that one, one that tiles horizontally, and one that tiles horizontally and vertically. The one that tiles horizontally only looks better. REDSKIES.zip Thanks for the information. 0 Share this post Link to post
SleepyVelvet Posted May 12, 2018 The GIMP image editor has a Make Seamless feature. It works very well with any organic looking images to make them tile. https://docs.gimp.org/en/plug-in-make-seamless.html 3 Share this post Link to post