Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Angry Saint

Problem with textures in Vanilla

Recommended Posts

I'm working on a level for vanilla doom using the cfmanson textures.

 

Testing it with Chocolate Doom I've noticed that the textures visualize a line of pixels not present in the original file.

 

What can I do about this?

Immagine.png

Share this post


Link to post

To me, it looks like a tutti-frutti effect from vertically tiling a texture that is less than 128 pixels high. I would suggest either breaking up the wall into multiple sectors to "patch" the two bands of that texture together or just find a 128 px high texture to use instead.

 

EDIT: I would be careful about using too many sectors if you are using the first method and want the level to run in Chocolate Doom.

Share this post


Link to post

Ok, I checked better the textures I'm using and actually some are only 64 pixels high. Now I know what to do, thank you so much!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×