Nexxtic Posted May 15, 2018 Hello, Me and a couple of friends have been working on a WAD for almost over a year now. I was wondering if it's possible to add some sort of Text Log system (Example: like the original Unreal game where you could approach an object / book, and a bunch of text came on screen explaining the contents of that book). Currently i'm using an ACS script that creates HUDMESSAGES and places it on the left side of the screen displaying the text. But I was wondering if there is a better way to do this by, for example, having a container placed around it. I've seen it in other wads before but I forgot which ones. Could anyone point me towards the right direction? 0 Share this post Link to post
scifista42 Posted May 15, 2018 16 minutes ago, Nexxtic said: I've seen it in other wads before but I forgot which ones. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/zdcmp2 To draw a container or whatever, use SetFont to set an arbitrary graphic as a font, then use HUDMessage to print a single letter, which will print the graphic. To manage drawing multiple texts at different places, relocating texts already on the screen, and similar non-trivial tasks, you might need to use variables and write some if conditions. 2 Share this post Link to post
Nexxtic Posted May 16, 2018 4 hours ago, scifista42 said: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/zdcmp2 To draw a container or whatever, use SetFont to set an arbitrary graphic as a font, then use HUDMessage to print a single letter, which will print the graphic. To manage drawing multiple texts at different places, relocating texts already on the screen, and similar non-trivial tasks, you might need to use variables and write some if conditions. Useful, thanks! 0 Share this post Link to post