Tristan Posted May 20, 2018 I still want to remake my D2INO map one day. I was definitely on to something with the Boom-format + Blood textures remake, too bad I lost it before it was even close to finished. 0 Share this post Link to post
Aquila Chrysaetos Posted May 20, 2018 (edited) Yours was 22, wasn't it, Eris? It and 31 are my favorites, as I remember. I didn't really like D2INO, which is why I'm so pleased by the RDC's version. I also seem to remember MAP06 broke every chance it got when I played. I need to run back through that one, now that I think about it. I'll do it when I finish the RDC version so I can be epically disappointed. 1 Share this post Link to post
DMPhobos Posted May 20, 2018 13 minutes ago, geo said: you should post THE WORST DOOM SCREENSHOTS YOU CAN MUSTER 15 Share this post Link to post
Gez Posted May 21, 2018 1 hour ago, geo said: I seem to like every one of these posted screenshots... maybe I just like all screenshots of Doom. To test this theory, you should post THE WORST DOOM SCREENSHOTS YOU CAN MUSTER. I would make a thread just for that, but nah. I strove to create something that is simultaneously ugly, boring, and useless. Inexistent level design -- just a cramped box with irregular walls STARTAN2 -- not the ugliest textures available, but definitely the most boring thanks to its use as a default texture in Doom Builder Texture offsets were carefully misaligned for that wallpaper effect -- though vertical offsets were not used, out of fear they could suggest a lack of complete flatness Ugly filtering, though that's barely visible because of the next point Stupidly small game window Crosshair -- useful in-game, but always ugly on a screenshot Rendering glitches, fucked up shaders and borked textures were considered but rejected because they'd make it less boring, and also it'd demand actual work to set them up I hope you are able to not like this pointless waste of bytes. 24 Share this post Link to post
geo Posted May 21, 2018 (edited) 7 hours ago, Gez said: I strove to create something that is simultaneously ugly, boring, and useless. Inexistent level design -- just a cramped box with irregular walls STARTAN2 -- not the ugliest textures available, but definitely the most boring thanks to its use as a default texture in Doom Builder Texture offsets were carefully misaligned for that wallpaper effect -- though vertical offsets were not used, out of fear they could suggest a lack of complete flatness Ugly filtering, though that's barely visible because of the next point Stupidly small game window Crosshair -- useful in-game, but always ugly on a screenshot Rendering glitches, fucked up shaders and borked textures were considered but rejected because they'd make it less boring, and also it'd demand actual work to set them up I hope you are able to not like this pointless waste of bytes. You've created the perfect fugly screenshot, but and this description was just hysterical to me. Its not the screenshot so much as the effort and logic put into making it look so fugly. Edited May 21, 2018 by geo 1 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 13 minutes ago, Gez said: I strove to create something that is simultaneously ugly, boring, and useless. Inexistent level design -- just a cramped box with irregular walls STARTAN2 -- not the ugliest textures available, but definitely the most boring thanks to its use as a default texture in Doom Builder Texture offsets were carefully misaligned for that wallpaper effect -- though vertical offsets were not used, out of fear they could suggest a lack of complete flatness Ugly filtering, though that's barely visible because of the next point Stupidly small game window Crosshair -- useful in-game, but always ugly on a screenshot Rendering glitches, fucked up shaders and borked textures were considered but rejected because they'd make it less boring, and also it'd demand actual work to set them up I hope you are able to not like this pointless waste of bytes. Ironically, this horrible screenshot is an absolute masterpiece because of the above. And agreed, the description was glorious. 4 Share this post Link to post
Bridgeburner56 Posted May 21, 2018 22 minutes ago, Gez said: I strove to create something that is simultaneously ugly, boring, and useless. Inexistent level design -- just a cramped box with irregular walls STARTAN2 -- not the ugliest textures available, but definitely the most boring thanks to its use as a default texture in Doom Builder Texture offsets were carefully misaligned for that wallpaper effect -- though vertical offsets were not used, out of fear they could suggest a lack of complete flatness Ugly filtering, though that's barely visible because of the next point Stupidly small game window Crosshair -- useful in-game, but always ugly on a screenshot Rendering glitches, fucked up shaders and borked textures were considered but rejected because they'd make it less boring, and also it'd demand actual work to set them up I hope you are able to not like this pointless waste of bytes. Now watch this become the most popular post in the thread ... 2 Share this post Link to post
anotak Posted May 21, 2018 (edited) click here for animated version Edited May 21, 2018 by anotak 21 Share this post Link to post
Arctangent Posted May 21, 2018 1 hour ago, anotak said: click here for animated version this makes me wish we had a doomsphere reaction 0 Share this post Link to post
Denim Destroyer Posted May 21, 2018 1 hour ago, anotak said: click here for animated version I'm getting an Earthbound/Mother 3 vibe from this. 1 Share this post Link to post
KVELLER Posted May 21, 2018 2 hours ago, anotak said: click here for animated version I thought it was going to be something seizure-inducing, but the effect is actually pretty nice. 1 Share this post Link to post
Lutz Posted May 21, 2018 17 hours ago, Breezeep said: Man, all those lighting FX looks like it was a pain in the ass to set up. Looks great otherwise! Even more annoying: the whole thing flickers "randomly" as the energy beams in the back blink on and off. Good times. 4 Share this post Link to post
Wereknight Posted May 21, 2018 13 hours ago, Aquila Chrysaetos said: Hope they get it finished soon Uh-huh, yeah... about that. Will you be ready to wait 10 years more? No jokes, I'm serious. 0 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 Maybe. If the remainder of the wad is as good as what I've seen so far, waiting ten years might be worth it. 0 Share this post Link to post
Bauul Posted May 21, 2018 On 5/20/2018 at 3:22 AM, Memfis said: I remember when the name of this topic said "don't quote images". Until quite recently the forums would auto-shrink quoted images to 320x200, which worked perfectly (you could see what the quoted screenshot was, but it took up very little screen real estate). But there was a forum backend upgrade and it stopped working. I raised it in the "forum bugs" thread but nothing's been fixed yet. 0 Share this post Link to post
Dragonfly Posted May 21, 2018 I could look into that as it was a simple CSS tweak; but I'm not receiving the bug on my end. All quoted images are set to have "max-width:400px;" and it seems to be working correctly my end. What browser are you on Bauul? :) 0 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 (edited) Still haven't finished MAP05 of the RDC D2INO. It's still really good, though. Spoiler I reloaded the game to this room. What a great reintroduction! Cherry tapping the mastermind with the chaingun. Ultra Darkness. This was a great fight. I got stuck after that last shot. I couldn't figure out how to open the door to the hall just before the warehouse and the blue card room. Edit: Instead of double-posting. Just finished the Revenant Problem. I tried to be an omnicidal monster, but I wasn't allowed. Many, many screenshots ahead. Spoiler I screwed up here. He's mad for some reason! Why is he mad? I saved the BFG, but then I tried to get it. Golden ending? I'm such an asshole! Yeah! A+ for successful omnicide! Edited May 21, 2018 by Aquila Chrysaetos 0 Share this post Link to post
Test Tickle Posted May 21, 2018 (edited) mad a laserr oom! sry fr smal image reslutin, can t make any wider 4 Share this post Link to post
Dragonfly Posted May 21, 2018 My fiancee is attempting to learn how to Doom map, which is awesome! Yesterday she drew out plans for her first 'proper' map, and I can't help but find it so adorable. I had to share, naturally! :) 23 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 Looks like fun, bro, I'd love to take it for a spin when it's finished, if that's okay. 1 Share this post Link to post
Grimosaur Posted May 21, 2018 9 minutes ago, Grazza said: Real in-game screenshot. I remember I once got somehow pushed out of the map by a pinky while playing classic Doom II without any noclip on or anything and it looking like that. I think that's the only time I've ever encountered any glitch in Doom. I think I've still got a save that I named 'GLITCH WORLD' that's just outside the map where the glitch happened. At the time I didn't know you could Noclip through the walls with cheats so finding this glitch made it feel like I was the only person to ever see what Doom looked like outside the map... Oh, how I was wrong. 0 Share this post Link to post
Grazza Posted May 21, 2018 No cheat used. This was the result of a void glide. The red screen is due to telescratching where the void wraps around. post video 2 Share this post Link to post
Linguica Posted May 21, 2018 15 minutes ago, Grimosaur said: I remember I once got somehow pushed out of the map by a pinky while playing classic Doom II without any noclip on or anything and it looking like that. Sounds like you managed to accidentally trigger a v- ah hell Grazza just replied, I am going to submit this without looking because I bet he is saying the same thing. 7 Share this post Link to post
Bridgeburner56 Posted May 21, 2018 @Dragonfly That's awesome. And sketching things out makes life MUCH easier I have discovered. I have a regular Tuesday meeting for an hour (about 10 minutes of it is useful) which I have been using to plan ahead. My, uh, "meeting minutes" 22 Share this post Link to post
seed Posted May 22, 2018 (edited) So... yeah, Stardate 20x7 isn't what I expected it to be at all as a sequel to x6. Unfair traps, resource starvation, not even infighting helps much, and the layout is confusing. My opinion on it is negative. Luckily there's only 2 more maps and the torment is over... 1 Share this post Link to post