Catpho Posted May 21, 2018 (edited) @Walter confettiHi there, i checked your map (fda below, later stopped recording to finish the map cuz that death made me sad :P). Its a ridiculously bare level (judging form your map name, you seem to be exepecting it anyway. Opening horde was fun to mow through, but the rest was a bunch of simple and really uninspired corridor shootouts. The room with 3 hades spheres and a chainguuner was a big luck based one? I wonder why you bothered to put a ethereal soul at the end. On custom monsters, shadows were handled decently, hades spheres... not so much. Frickin grey all the way, not really taking advantage of the orange or the resource pack imo. Some more stuff in spoiler. Its a mediocre speedmap. Isn't up to snuff compared to other entries so far. Spoiler Um, make it look better? Luck room i was talking about Cute, but is there any way to make it standout more? Only cool visual detail in the map :P Why is there a damaging floor here? Not to mention the imp ambush is underwhelming. Also there is a @Marcaek map everyone. Just saying that so it wont be buried. @Obsidian update yer darn links >:) maydai.zip 1 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 With Catpho here. I ran through Maydai myself and was thoroughly unimpressed with what I saw. The gameplay was rather boring to me, and the fight past the startan door felt like a real slog. I didn't want to run inside and fight the revenants and imps and all that, instead I just played peek-a-boo through the door until I'd worn them all down. The hades spheres seemed to be a little overly used (the chaingunner/HS trap was brutal. I only got through that on a second attempt because of foreknowledge) and the ethereal soul at the end seemed a little random. Screenshots: Spoiler Too much room to not do anything with. The little detail is blocked by the shotgun, but it's the most interesting part of this room. I also just ran through Ballistic. I didn't beat it fairly. It was solid at first, but then it got ridiculous when the Hades Elementals were brought into the fight. That's all I'll say about it. It pissed me off. Surge was solid. I didn't do very well since I seemed to run into every single revenant projectile I possibly could, but I finished this one, regardless. I liked its overall aesthetic and one thing I definitely liked was the fight with the Hades Elemental, it just got to where I had to run away before I was obliterated because everyone else had to join the party. Spoiler I liked the use of this room as multiple levels. About Redmay: my screenshots can only supplement what Obsidian said. Spoiler 3 Share this post Link to post
Walter confetti Posted May 21, 2018 Thanks for the feedback guys, i'll see to fix the problems you found... 3 Share this post Link to post
Paul977 Posted May 21, 2018 On 5/16/2018 at 1:31 AM, Benjogami said: I'm getting a crash in PrBoom+ that I can reproduce with this test map: https://www.dropbox.com/s/pbg9ibvizgss70b/crashtest2.wad?dl=1 If I stand still and let the orb kill me, I'll usually get a crash in under 20ish repsawns. I got a crash while testing my Orange map and while playing Scotty's, and PrBoom+ has pretty much never crashed for me, so maybe there's something in the dehacked that's fucky? I'm using: prboom-plus-2.5.1.5.r4526-win32 I get a crash aswell with The Hades Elemental using prboon+2.5.1.4 0 Share this post Link to post
Obsidian Posted May 21, 2018 Yeah, the Explode codepointer doesn't always play nice: same thing happens with the suicide bombers in Purple. Gonna have to do some bugfixing when I have the chance. 0 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 7 minutes ago, Obsidian said: Yeah, the Explode codepointer doesn't always play nice: same thing happens with the suicide bombers in Purple. Gonna have to do some bugfixing when I have the chance. What causes that? It's so strange. I haven't had the issue myself, I'm just curious. Looking at the ZDoom wiki (this is, of course, the DECORATE action A_Explode I'm looking at) tells me that the rocket projectile calls this in the first frame of its death state. So, why exactly would it change for monsters? Does DHE do something differently for actors? 0 Share this post Link to post
Obsidian Posted May 21, 2018 I think it does, and sometimes the effects can vary wildly: I remember testing out a suicide bomber for a project of mine years ago and when the monster got to me I got telefragged by a dying Mancubus in ZDoom. To this day I still don't know why. XD 1 Share this post Link to post
Aquila Chrysaetos Posted May 21, 2018 2 minutes ago, Obsidian said: I remember testing out a suicide bomber for a project of mine years ago and when the monster got to me I got telefragged by a dying Mancubus in ZDoom. Well okay then! Seems legit. I wish I could offer some insight, but DHE is way beyond me. 1 Share this post Link to post
Obsidian Posted May 22, 2018 12 hours ago, Catpho said: Also there is a @Marcaek map everyone. Just saying that so it wont be buried. @Obsidian update yer darn links >:) Ehh, seeing as it wasn't made for this project I'm kinda iffy on people using it for their submission. It's still available for those of you who want to do extra-curricular work though. :P Also the submissions have been updated. Apologies for not providing as much feedback as I should, I'll likely do a huge push this weekend to leave feedback on all the maps. 2 Share this post Link to post
Marcaek Posted May 22, 2018 Nobody feel obliged to use my shitty scrap. If you think you can do well with it by all means tho 0 Share this post Link to post
Tristan Posted May 22, 2018 (edited) Sorry if it was mentioned already, but J_AQUA07 doesn't align correctly in-game (Although it only seems to be when I need the 64-wide section) 3 Share this post Link to post
Aquila Chrysaetos Posted May 22, 2018 (edited) 12 hours ago, Marcaek said: Nobody feel obliged to use my shitty scrap. If you think you can do well with it by all means tho I'll take a crack at it. Why not? We've still got nine days. Edit: Spoiler This is more than I was expecting to find. I'll see if I can come up with something. Edited May 22, 2018 by Aquila Chrysaetos 1 Share this post Link to post
Demonologist Posted May 22, 2018 Phew!.. *wipes away the sweat from the forehead* Okay then, orange it is, lots of the stuff. Title: Blazing Gospel Music Track: "Watz Next" by Lee Jackson (from Rise of the Triad) A fairly lengthy quasi-nonlinear map that's mostly geared up towards frantic incidental combat and lesser groups of tougher foes. Lots of custom monsters, medium to high difficulty overall, some optional exploration that can be rather rewarding in the end. Screenshots (with gamma increased; also an obligatory editor shot since those seem to be all the rage): Download link: http://www.mediafire.com/file/nn66vphywn5p5p6/BlazingGospel.zip/file Difficulty settings are lazily implemented, haven't really tested those aside from checking that everything is functional. Feel absolutely free to report whatever seems to be amiss. Have fun! 12 Share this post Link to post
NuMetalManiak Posted May 22, 2018 Hey Obsidian, did you get my PM? I found out I can't run Doom Builder on my laptop. 0 Share this post Link to post
Obsidian Posted May 23, 2018 8 hours ago, NuMetalManiak said: Hey Obsidian, did you get my PM? I found out I can't run Doom Builder on my laptop. Oh yeah! Sorry I didn't respond, a lot's been on my mind lately. A moment. 0 Share this post Link to post
galileo31dos01 Posted May 23, 2018 I made a minor "fix" to STBAR, a simple black line on the right edge: excuse me, bye. 1 Share this post Link to post
Walter confetti Posted May 24, 2018 i'm working on my map to make at least acceptable, changing some stuff: I hope to make it in time... 4 Share this post Link to post
Urthar Posted May 24, 2018 Probably won't be submitting a map this year. I started on it, but got side tracking with fixing DotB stuff. 0 Share this post Link to post
Obsidian Posted May 24, 2018 2 hours ago, Urthar said: Probably won't be submitting a map this year. I started on it, but got side tracking with fixing DotB stuff. S'all good man. :) If you like you could give what you have to someone else so they can finish it off. 0 Share this post Link to post
Urthar Posted May 24, 2018 1 hour ago, Obsidian said: S'all good man. :) If you like you could give what you have to someone else so they can finish it off. Sure, here's the map for anyone who wants to play with it. (SKYE4 for horizontal mirrors, SKYE5 for vertical.) UrtharMayhem18.zip 3 Share this post Link to post
Walter confetti Posted May 24, 2018 Fixed some of the layouts and changed some of the rooms including their game mechanics, not sure about the gameplay structure, but i tried at least: maydai.zip hope everything will be ok now, as usual feedback is highly appreciated! 1 Share this post Link to post
valkiriforce Posted May 25, 2018 (edited) All right, here's my Orange entry called Vortex Chambers (fixed link). I'm likely to keep playtesting and make some adjustments, but I'd like some outside opinions and whatnot. Here's a couple crossposted screens. Edited May 25, 2018 by valkiriforce 7 Share this post Link to post
Breezeep Posted May 25, 2018 @valkiriforce the link you posted is the same as the one you posted in the purple thread. 0 Share this post Link to post
Tristan Posted May 26, 2018 5 days to go progress report: Layout: ~85% Detailing: ~60% Thing placement: ~60-70% Spoiler I don't really have much confidence this map is even any good either :| 8 Share this post Link to post
Breezeep Posted May 26, 2018 Keep at it! You'll never know until people play your stuff! 6 Share this post Link to post
Redead-ITA Posted May 27, 2018 Asterion.zip Before you ask, this is still redmay but i decided to give it a proper name I added more details to the map to make it look less basic and more in theme, feedback on it would be great. 1 Share this post Link to post
Aquila Chrysaetos Posted May 27, 2018 Those of you keeping up with Purple likely know my hard drive crashed, which means I can't work on Marcaek's map like I promised. However, the real purpose of this post was to supply a name for my Orange submission. I've decided to call it Rigel Kentaurus. Better than Terahertz, what I intended to call it originally. 1 Share this post Link to post
Yugiboy85 Posted May 27, 2018 This year's mayhem looked like it was real fun. I would've loved to contribute to it but, unfortunately, i have my exams to work on right now :( I have done very little mapping in the last few days and, seeing as the deadline for this is close, it will be impossible for me to submit anything heh Oh well, looks great so far at least. Keep up the good work guys and girls. 1 Share this post Link to post
Dragonfly Posted May 27, 2018 A shame, more Yugiboy maps would be welcome! Perhaps a contribution in 2019's MAYhem. :) 1 Share this post Link to post
amok Posted May 28, 2018 (edited) Cutting it close but thanks to a national holiday I had enough time to get this finished. Only balanced for UV at the moment. Have fun! Sun Blows Up Today Music: Level 3 Theme - Battletoads & Double Dragon Updated 03/06 with difficult levels and coop monsters. Spoiler Edited June 3, 2018 by amok 1 Share this post Link to post