Catpho Posted June 2, 2018 (edited) Forest Swords is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. Download (Idgames link) Download (Doomshack mirror) Screenshots: MAPLIST MAP01: Rocky Start by glenzinho MAP02: Canyon Crawl by 40oz MAP03: Guerilla Skeletons by 40oz MAP04: Forest Fort by 40oz MAP05: The Valley by TheMisterCat MAP06: Crisis Center by 40oz MAP07: It Doesn't Have A Name by anonimvio MAP08: The Chapel by valkiriforce Previous projects: Spoiler -Monuments of Mars -Circle of Caina SP Read more: http://doomer.boards.net/thread/1249/ti-limit-removing-forest-swords?page=1#ixzz5HEj9rBhR Edited June 13, 2018 by Catpho 36 Share this post Link to post
Tango Posted June 2, 2018 man they keep pumping out great stuff. these look excellent 2 Share this post Link to post
ella guro Posted June 2, 2018 is this named for the artist Forest Swords? i like his music. anyway will probably be checking this out 2 Share this post Link to post
WH-Wilou84 Posted June 2, 2018 Cool. I dig the Koultex texture set used here, I'll make sure to check it out soon. :) Nice natural landscapes, too. Monuments of Mars was great, but it was over way too soon for my tastes. I hope this one has some more meat on its bones. 1 Share this post Link to post
Catpho Posted June 2, 2018 Btw, do any one of you want me to create a demo thread? Seeing that there are already three of these DBPs now. 1 Share this post Link to post
HAK3180 Posted June 2, 2018 Nice conceptual design in the opener. I'm looking forward to playing the rest. 0 Share this post Link to post
Tristan Posted June 2, 2018 Those screenshots remind me of Whispers of Satan's MAP16-20, probably one of my favourite visual styles that I've seen in Doom - will have to play this set. 1 Share this post Link to post
Breezeep Posted June 2, 2018 Really dig the texture scheme and forest aesthetic here. Doom could use some more natural forest themed wads like this. 1 Share this post Link to post
riderr3 Posted June 2, 2018 (edited) I like those landscapes. The sky is perfectly fit the colors. Personally, I use curve mode to make huge rocky/stone outside areas. 0 Share this post Link to post
Demonologist Posted June 4, 2018 These guys are indeed quite productive, and more importantly - they consistently deliver, all these recent projects, albeit short, offer some quality doomin', skillful and varied enough to keep things entertaining throughout. 40oz must've found his purpose after all. Speaking of 40oz himself though - I find it kind of troubling that ever since Absolute Dishonor he pretty much abandoned elaborate and well-developed maps in favor of functional "vignettes" that mostly seem to be speedmapped, so him spearheading and contributing to Mutiny seem to be his last "big" splash. When it comes to his recent maps, it's evident that he knows all the tenets of good map design and is well aware of how things should be arranged for the map to be fun and well thought-out, but for some reason neglects expanding on these notions, leaving us small chunks that barely pass thanks to the reasons described above, and it's really sad. Will we ever see anything more grand from him? That is the question. 4 Share this post Link to post
Grain of Salt Posted June 4, 2018 Yeah, I wonder why recent 40oz stuff has been speedmaps 3 Share this post Link to post
HAK3180 Posted June 14, 2018 Finally finished this. Good stuff. My ranking from favorite to least favorite is below. Space is relevant. MAP02: Canyon Crawl by 40oz MAP05: The Valley by TheMisterCat MAP07: It Doesn't Have A Name by anonimvio MAP06: Crisis Center by 40oz MAP03: Guerilla Skeletons by 40oz MAP04: Forest Fort by 40oz MAP01: Rocky Start by glenzinho MAP08: The Chapel by valkiriforce 1 Share this post Link to post
valkiriforce Posted June 14, 2018 11 hours ago, HAK3180 said: MAP08: The Chapel by valkiriforce Definitely one of the lesser maps I've made in a while imo; it just didn't feel salvageable as it was and the spaciousness of the map reduced the threats significantly. 1 Share this post Link to post
HAK3180 Posted June 14, 2018 1 hour ago, valkiriforce said: the spaciousness of the map reduced the threats significantly. Yeah, pretty much. But I did kinda like the sense of progression. It had a Mt. Pain feel to it, which (call me crazy) I actually like. 0 Share this post Link to post