whirledtsar Posted June 8, 2018 22 hours ago, GoatLord said: I like how you (assuming it's a wad you're making) used some creativity to make that flat look good, whereas normally it'd just look unaligned. 1 Share this post Link to post
Jayextee Posted June 8, 2018 1 hour ago, Perro Seco said: Looks like shit compared with other screenshots from here Looks good to me, fam. Some of us like it a bit vanilla now and then. We also like DOOM wads compatible with the original .exe hurr. 0 Share this post Link to post
Deadwing Posted June 8, 2018 (edited) Yeah, it's definetly an interesting layout that I would play, very vanilla-ish! I am also making some similar layouts for fun (far from being playable for now, though). I guess my project for the next year is going to be some collection of small plutonia-inspired maps. Edited June 8, 2018 by Deadwing 0 Share this post Link to post
Ichor Posted June 8, 2018 1 hour ago, obake said: Hold on to your seatbelt. This one's gonna be tough... That bottom stair on the right side looks a bit high. 3 Share this post Link to post
Aquila Chrysaetos Posted June 8, 2018 Looks nice, @pc234. What port are you aiming for? 0 Share this post Link to post
Test Tickle Posted June 8, 2018 (edited) 6 hours ago, Aquila Chrysaetos said: Looks nice, @pc234. What port are you aiming for? Vanilla, unfortunately the original .exe crashes at the lift puzzle in the map. Edited June 9, 2018 by pc234 2 Share this post Link to post
MihrornidE Posted June 9, 2018 Who else has seen these small rooms in DOOM? 2 Share this post Link to post
Teder Posted June 9, 2018 @Tango wow, I love that mix of green and brown with little red, and vanilla color lights. Great arch too. 1 Share this post Link to post
Koko Ricky Posted June 9, 2018 15 hours ago, whirledtsar said: I like how you (assuming it's a wad you're making) used some creativity to make that flat look good, whereas normally it'd just look unaligned. These were actually bars that lowered after hitting a switch! The floor flats were different than the surrounding sector and I liked how it looked. 0 Share this post Link to post
Lorenz0 Posted June 9, 2018 Pink lights for no reason, because why not Look at this cacontrast 13 Share this post Link to post
anotak Posted June 9, 2018 (edited) more doom builder plugin progress 10 Share this post Link to post
Misty Posted June 10, 2018 ok, seems skybox does huge impact on atmosphere and looks. I'm planning to replace this sky in png version due some loss in doom graphics format. 26 Share this post Link to post
Aquila Chrysaetos Posted June 10, 2018 (edited) Love that sky, @Myst.Haruko, very pretty. Is it just a texture or is it an actual GL skybox? Either way, I'd like to make use of it. Also, so this post has some value, here are a few images from Awakening MAPXX (which no longer exists, because the copy of Awakening my friend has and I need to get doesn't have it). I liked to call these the "big, gigantic, mean-looking, evil, nazi mountains." A bland room that makes use of arches a lot. It was intended to fill with water for level progression. A cave making great use of vertex slopes to make a natural look. However, near the center one of the slopes is horribly skewed, so 0/10 for that. Just outside that cave is a little village sort of thing. Most of the little buildings consisted of about eight sectors, one for the wall, one for a doorway, and a few more for the roof and windows. A couple were multi-floor buildings and they took a little longer to make. I was proud of this area. Also, here's a builder shot of what this map looked like. It was a mess, and I've no idea where I wanted to go with it. 7 Share this post Link to post
Misty Posted June 10, 2018 1 minute ago, Aquila Chrysaetos said: Love that sky, @Myst.Haruko, very pretty. Is it just a texture or is it an actual GL skybox? Either way, I'd like to make use of it. Seems, it's more for open-gl ports. Good thing that glboom+ branch can support it, so I'll use this in my still no-name personal project. 1 Share this post Link to post
Aquila Chrysaetos Posted June 10, 2018 In retrospect, I should've asked more directly if it was yours and if I could use it. So, is the sky yours? If so, may I get a copy to use? 0 Share this post Link to post
Misty Posted June 10, 2018 2 minutes ago, Aquila Chrysaetos said: In retrospect, I should've asked more directly if it was yours and if I could use it. So, is the sky yours? If so, may I get a copy to use? I found it on the net while searched night skies for my map. Yes, I'll leave credits for that person. here link into it:https://forum.blockland.us/index.php?topic=264260.0 1 Share this post Link to post
Tango Posted June 10, 2018 28 minutes ago, Halfblind said: Just some random rooms that I made... these all look really wonderful. that metal theme in shot one is one of my favorites, and I really like the style 0 Share this post Link to post
dobu gabu maru Posted June 10, 2018 Made a world map that can be seen in-game because my level might be a touch confusing. 13 Share this post Link to post
Octavarium Posted June 10, 2018 3 hours ago, dobu gabu maru said: Made a world map that can be seen in-game because my level might be a touch confusing. My first thought was of the nucleus/Golgi apparatus/endoplasmic reticulum structures in most animal cells... With a microscopic doomguy thrown in to fuck shit up. I should probably go to bed 2 Share this post Link to post
seed Posted June 10, 2018 12 hours ago, Myst.Haruko said: ok, seems skybox does huge impact on atmosphere and looks. I'm planning to replace this sky in png version due some loss in doom graphics format. Also the area could use some more detail, and it'd probably be even better if the moon was movie a bit more to the top :) . 0 Share this post Link to post
Dragonfly Posted June 10, 2018 (edited) I disagree. I think the partially obscured view of the moon is what gives it so much charm. Edited June 10, 2018 by Dragonfly : Apparently I'm beyond incompetent at typing on a smartphone, heh. 3 Share this post Link to post
Catpho Posted June 10, 2018 Yea i'm with @Dragonfly. Tho @Agent6 has a point with adding more detailing and vistas. 1 Share this post Link to post
Misty Posted June 10, 2018 4 minutes ago, Catpho said: Yea i'm with @Dragonfly. Tho @Agent6 has a point with adding more detailing and vistas. 1 hour ago, Agent6 said: Also the area could use some more detail, and it'd probably be even better if the moon was movie a bit more to the top :) . I'm not much of detailer, I'm more focused on gameplay and traps. But I'll try, map is still in very early mapping stage. 4 Share this post Link to post