So I've been working on 3D modelling for DooM (Kinda wanna try to make a full 3D mod a-la quake style) but I am struggling to get my weapons to render properly in-game (specifically when used for the HUD).
At first I thought I had the model's scale too high so I lowered it to "1.0" from "2.0" in the MODELDEF. This did nothing. I shrank the actual 3D model in Blender, delete the old model and replaced it. Oddly, it's not budging. What could be causing this rendering issue?
So I've been working on 3D modelling for DooM (Kinda wanna try to make a full 3D mod a-la quake style) but I am struggling to get my weapons to render properly in-game (specifically when used for the HUD).
At first I thought I had the model's scale too high so I lowered it to "1.0" from "2.0" in the MODELDEF. This did nothing. I shrank the actual 3D model in Blender, delete the old model and replaced it. Oddly, it's not budging. What could be causing this rendering issue?
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