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Grazza

Post Your Doom Picture (Part 2)

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39 minutes ago, A.Gamma said:

Yay or nay? (Ignore the ugly undetailed background)

That looks awesome, why would I nay?

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2 hours ago, pc234 said:

That looks awesome, why would I nay?

Eh, I think it might be a tad simplistic. Still, thanks for the positive feedback, I will keep working on it.

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6 hours ago, Gaia74 said:

Nuts with my mod Hectic X

PD: here are 3 iconic enemies from other games

Screenshot_Doom_20180701_141122.png

Screenshot_Doom_20180701_141213.png

Screenshot_Doom_20180701_141232.png

Screenshot_Doom_20180701_141251.png

Screenshot_Doom_20180701_141308.png

Screenshot_Doom_20180701_141532.png

 

That looks like nuts.wad, but with additional custom monsters.  

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50 minutes ago, Master O said:

 

That looks like nuts.wad, but with additional custom monsters.  

it is, some custom monsters are created for my :P

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A couple more screenshots before I go to sleep.

oso7KJB.png

 

Le251fu.png

I haven't disabled or forgotten the dynamic lights, I just haven't added them yet.

This map will probably satiate my technophilia for quite a while with all its beautiful technology.

I also like carpets, obviously.

I should have this one complete tomorrow, then I can start on E1M6.

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Done some more progress on my Techbase wad, Added a bathroom and added some more to the server room, just showing off some little details I made in each of them. 

Screenshot_Doom_20180701_204316.png

Screenshot_Doom_20180701_204549.png

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I've made some progress on my next level, Cold Corp. If It Ain't Hot It's Cold.

Pretty standard techbase level but it will be my second level so it's special for me. I have the level layout 70% done just need to finish the layout and place enemies. I don't have an ETA for this at the moment since I'm not working on this constantly like I did my last level. ent3.jpg.cfaa7d78689ffad2513e00d3b707f9d4.jpg

 

ent_1.jpg

ent_2.jpg

Edited by Classicgamer6

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@Classicgamer6 In your second screenshot, the windows are cutting through the middle of the bricks. That makes it look less like a real place, breaking immersion.

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8 hours ago, A.Gamma said:

Yay or nay? (Ignore the ugly undetailed background)

rtoJtA2.png

Definitely yay, I love the roof especialy. 

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Another image made for fun, he is my custom boss made for me a hard boss of try and failure, her name is Kaiser Elite Guard 

KAISER ELITE GUARD.jpg

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On 6/28/2018 at 12:48 PM, Gez said:

This is so wrong.

 

I don't even want to count the ways in which this is wrong.


I've seen worse. :P

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@GoatLordI'm gonna go ahead and guess time based GL lights being turned on and off in time to match the sprite in a circle around it- given there are two that cuts the ACS down by half.

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Those are things that can be found on Realm667. If they actually function like that, I can't say.

They can be found on this list.

 

While I'm here, I'll share a Builder shot of my map Malebolge for the Infernew CP.

zFd8l0c.jpg

It started off looking like a Pandemonium clone, but it's developing its own personality now.

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1 hour ago, GoatLord said:

@Marlamir, how did you manage those sweet-ass rotating lights? It looks like something out of Unreal Tournament '99!

 

I'd guess that the alarm light at the top is shooting invisible projectiles in a circular motion, the projectile has a light defined in GLDEFS which is what is illuminating the walls.

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Just now, NeptunesTyrant said:

Adding some extra detailing to Court of Hamunaptra. Do you think it's too much?

 

IMO, as long as it doesn't make the game run at an abismal framerate, and doesn't get in the way of gameplay, it's never too much.

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1 hour ago, rdwpa said:

Playing around with texture design. 

 

4Y90dBx.gif

 

5okV1DU.png L9fBWYv.png

The most random of doom xd

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