allwar Posted July 2, 2018 Newbie level editor here ... I recently started editing my first custom map, using DoomBuilder. I wanted to add some custom textures and researched how to do this. So far I have been using XWE 1.16. I started by exporting the textures that I wanted to modify, making changes in photoshop, converting them to indexed and saving as bmp. I read some other posts on this forum and it sounds like this might not be the ideal way to do this. However at first it seemed like this has been successful in my level. On my last room that I was designing I have been seeing some issues with texture display in this room with the custom textures. The texture is displaying but there are small white dots that seem to appear randomly on various places in the room (not just on the custom textures). They seem to mostly seem to show on lindefs, intersections and corners. I am wondering now if this is maybe an issue with my initial construction of the map or the texture. I plan on doing further testing on this. Again this is my first map so I could be missing something. Appreciate any help. Chris 0 Share this post Link to post
Misty Posted July 2, 2018 XWE is outdated software and it can easily corrupt your files, you better use slade. Slade is up to date and it won't corrupt your map data so easily, unless you'll keep your map opened at builder and slade at same time and do some changes. Also I recommend get Doom builder x or gzdoom builder bugfix for modern mapping experience. http://slade.mancubus.net 2 Share this post Link to post
Linguica Posted July 2, 2018 54 minutes ago, allwar said: The texture is displaying but there are small white dots that seem to appear randomly on various places in the room (not just on the custom textures). If you could attach a screenshot of the effect it would be easier to diagnose. 0 Share this post Link to post
Aquila Chrysaetos Posted July 2, 2018 What port are you using? This sounds like the "speed" rendering style of GZDoom's GL renderer to me. 0 Share this post Link to post
allwar Posted July 3, 2018 Thanks for the feedback everyone. I created another room using the same textures in another part of the map and I do not have this issue. I think I can assume it is a problem with my design in that area. I learned the hard way that XWE can destroy your WAD... Ill give SLADE a shot. 0 Share this post Link to post