Deadwing Posted July 12, 2018 Central Command (Moonblood, Counterattack's map 1) in MP3: 3 Share this post Link to post
Sparktimus Posted July 13, 2018 Spent about a week on this map already and I'm really liking how it's turning out. Getting much better acquainted with GZDB and I'm starting to move things a long a lot faster. 16 Share this post Link to post
doomero-21 Posted July 14, 2018 The 5 levels of the demo are done and now i finished with the titlemap. Only i need to fix few bugs, i am close to release this. 4 Share this post Link to post
Guardsoul Posted July 15, 2018 Currently working on E1M3 remake Spoiler Some screenies: 17 Share this post Link to post
Gez Posted July 15, 2018 On mercredi 11 juillet 2018 at 8:16 AM, Dude27th said: I've been working in a Zombies Ate My Neighbors mod for quite some time I hope to have some maps ready this year to release a demo at some point You should team up with @Impie. I think it'd be right up his alley, what with his Ghoul School and Killer Tomato mods. 1 Share this post Link to post
joshthenesnerd Posted July 15, 2018 (edited) i started working on a map for deathmatch (never did a deathmatch map before) i got a nice amount of geo done in the first room. and then i accidentally made a wonky sector. gzdb didn't like that. the program crashed and i never saved. this is what it looked like before it went screwey: i'm sure the ideas from this will end up somewhere else (silver trim idea came from something i'm working on with someone else, the general idea came from e4m9) the idea won't die, but the map seems to have. maybe i will try to return to this concept again for another dm map. Edited July 15, 2018 by joshthenesnerd 7 Share this post Link to post
DynamiteKaitorn Posted July 15, 2018 I got this little cute guy to function. :) Yes ladies and gentleman that IS the Frozten in THREEEEEEEE DEEEEEEEEEEEE 0 Share this post Link to post
elend Posted July 16, 2018 @Guardsoul Dear lord, that looks absolutely fabulous! 0 Share this post Link to post
Misty Posted July 19, 2018 Almost properly textured map. I changed liquids into less painful version for eyes. I used -nomonsters parameter for screens. I guess, that's it for the while. 24 Share this post Link to post
Snikle Posted July 20, 2018 A nice bar or restaurant might have a small stage with drums and amps and such so they can have live music on certain nights. An even nicer, high-class restaurant might have a grand piano on the stage instead. An even nicer, high-class restaurant in hell... well, there's only one option, isn't there? 13 Share this post Link to post
Fonze Posted July 21, 2018 I'm not entirely happy with how this area turned out aesthetically; I'm fighting a bit too much against the stock Doom 1 texture set. I did make a happy light tho :D 17 Share this post Link to post
Egg Boy Posted July 21, 2018 Working on a Doom II episode. Having a lot of fun with map01. Visuals inspired by map01 NERVE.WAD Spoiler 7 Share this post Link to post
cambreaKer Posted July 21, 2018 (edited) Working on M Invasion, the game on GZDoom engine, here's some work-in-progress screenies of C1M2 2 Share this post Link to post
Teivman Posted July 21, 2018 (edited) I added sprites for the Chaingun and added a Skybox. Edited July 21, 2018 by MrD!zone 2 Share this post Link to post
Novaseer Posted July 21, 2018 You find the super secret level on UV, and this is what you are greeted with. Don't worry, the Cyberdemons won't bite... 2 Share this post Link to post
Guardsoul Posted July 21, 2018 The secret lab in E1M3 where the Soulsphere is located. 16 Share this post Link to post
Zulk RS Posted July 21, 2018 I'm still working on Hell Invasion (It's not an invasion wad). I just got done with MAP09. These screenshots aren't from MAP09 though. Thread:https://www.doomworld.com/forum/topic/73244-hell-invasion-play-testers-welcome/ 5 Share this post Link to post
riderr3 Posted July 22, 2018 (edited) WIP map for Deadly Standards 2. I need to stop adding new locations, or it's will turn to saltwort. Edited July 22, 2018 by riderr3 9 Share this post Link to post
Egg Boy Posted July 22, 2018 So I decided to redo the entire map01, this is the third time I've done it, I haven't really changed the design of the map (besides a few minor things) but this time I'm going with stock textures, which will be fun because I'll have to be more creative with using them. I like corny shit like sector arrows, so if you don't like that kind of stuff you probably won't be into this mapset lol. Anywho, I don't want to share more than this screenshot for now, there'll be more information once I finish the first episode. 2 Share this post Link to post
riderr3 Posted July 22, 2018 (edited) 9 minutes ago, Egg Boy said: So I decided to redo the entire map01, this is the third time I've done it, I haven't really changed the design of the map (besides a few minor things) but this time I'm going with stock textures, which will be fun because I'll have to be more creative with using them. I like corny shit like sector arrows, so if you don't like that kind of stuff you probably won't be into this mapset lol. Anywho, I don't want to share more than this screenshot for now, there'll be more information once I finish the first episode. I feel this rooms needs some computer/tech panels in the walls ;) 0 Share this post Link to post
Egg Boy Posted July 22, 2018 17 minutes ago, riderr3 said: I feel this rooms needs some computer/tech panels in the walls ;) Maybe some of that metal pipe texture up the sides of the walls. I'm trying to balance detail with visibility so I don't know. but seeing a bunch of detail next to a sector arrow is really fucking funny so I think I'll do something like that! 0 Share this post Link to post