Marcaek Posted July 22, 2018 I have a custom colormap to go with a custom palette. It works fine in PRBoom+ but not GLBoom+, everything retains the same colors as they would without a colormap change. Oddly, it does work in GLBoom+ with stock doom but the colors are of course wrong. WAD is attached, intended to work with Mayhem 17 deepwatertest.zip 0 Share this post Link to post
Linguica Posted July 22, 2018 I don't think any hardware renderer properly supports custom colormaps. 0 Share this post Link to post
Marcaek Posted July 22, 2018 For an example, First two shots from BOOMEDIT in PRBoom+ and GLBoom+ respectively: Spoiler My map in PRB+ and GLB+: Spoiler 0 Share this post Link to post
Urthar Posted July 23, 2018 I downloaded and had a quick tinker, but I couldn't see why GLBoom+ (which usually handles colormaps very well) has problems with this. 0 Share this post Link to post
Grazza Posted July 23, 2018 Works OK (incl. GL) if you use -complevel 9 (or higher). I don't think any hardware renderer properly supports custom colormaps. 2.4.8.2 @ 2007-10-16 [...] [+]Boom colormaps are supported in OpenGL mode. 0 Share this post Link to post
Linguica Posted July 23, 2018 Boom colormaps may be but straight-up custom colormaps are certainly not fully supported. 0 Share this post Link to post
Marcaek Posted July 23, 2018 2 hours ago, Grazza said: Works OK (incl. GL) if you use -complevel 9 (or higher). Something must be wrong with my GLBoom+ settings then, I'm gonna try a fresh install. 0 Share this post Link to post
Marcaek Posted July 25, 2018 Fresh install of 2.5.1.5 and no difference. The default boom colormaps included with BOOMEDIT work until a custom palette is loaded. I guess that narrows down the issue but I'm not happy about it :1 Spoiler 0 Share this post Link to post