Pinchy Posted May 27, 2018 (edited) DyingCamel's Demons #1 is a community project consisting of 13 maps submitted by the regulars of DyingCamel's Twitch stream https://www.twitch.tv/dyingcamel The project was open to all skill levels and is structured as a compilation so there is great variation between map types and styles. 14 maps 12 standard, 1 ending, 1 memeSource Port PrBoom+IWAD: Doom 2Difficulty Settings: Yes (varies) Download V1.03 Release DyingCamel's Demons #1 Map List 01 - The Demon's Den by SSCMinion 02 - Technogore by TheHellgenocid 03 - Take No Prisoners by ChannelGorf 04 - Oil Platform 05 - Salt Mine by Boleslav 06 - Stonewall by MTX1996 07 - The Unpleasant Cave by Dubzzz 08 - Barge In by Pinchy 09 - A Forlorn Outpost by Antares031 10 - Meat is Murder by Benjogami 11 - The Green Machine by Dubzzz 12 - Temple of the Thirteenth Sign by AltimaMantoid 13 - The End! by Pinchy 14 - Changelog 1.03 - Polishing of some alignment - Menu icon reset on request - Text file updated 1.02 - Polishing of some alignment - Par times for 13/14 fixed - Text file included 1.01 - M_SKULL changed to be easier to read Media Spoiler Edited November 19, 2018 by Pinchy : V1.03 Release 12 Share this post Link to post
Suitepee Posted May 27, 2018 I've been looking forward to playing this, and as soon as I wrap up Sunder I shall do just that. 0 Share this post Link to post
Misty Posted May 27, 2018 Camel's icon should be smaller and not so confusing when choosing things like new game and difficulty settings. 0 Share this post Link to post
Pinchy Posted May 27, 2018 21 minutes ago, Myst.Haruko said: Camel's icon should be smaller and not so confusing when choosing things like new game and difficulty settings. 1.01 - M_SKULL changed to be easier to read 0 Share this post Link to post
Pinchy Posted June 4, 2018 (edited) 1.02 - Polishing of some alignment - Par times for 13/14 fixed - Text file included 0 Share this post Link to post
Benjogami Posted July 26, 2018 I made a UV Max of my map just so I'd have an excuse to bump the thread. ;) 4 Share this post Link to post
Bryan T Posted July 26, 2018 Thanks for the bump. I didn't know this wad existed. I generally miss them if they don't get uploaded to idgames. 0 Share this post Link to post
Bdubzzz Posted July 26, 2018 @Pinchy did you ever update the wad with the fixed version of the green machine? :p 0 Share this post Link to post
mArt1And00m3r11339 Posted July 26, 2018 @Bdubzzz I beat your Green Machine level. 4 Share this post Link to post
CrazyDoomguy Posted July 26, 2018 (edited) finally hard wad released!!! Lets TAS :)))) But Map 14 is troll map... sad :( and sad, only map 10 and 11 are hard Edited July 26, 2018 by CrazyDoomguy 0 Share this post Link to post
Marlamir Posted July 27, 2018 Didn't play much yet but the design quality change from map1 to map2 was big. 0 Share this post Link to post
Aquila Chrysaetos Posted July 27, 2018 I'd been really wanting to see one of Gorf's maps given how he often reacts to maps. DC-MAP03-AC UV-casual in 20:26, PRBoom+ 2.5.1.5, complevel 17. Not what I imagined, exactly, but not far off. I wouldn't recommend watching unless you like door camping and abusing sound propagation. I'll finish the wad and give a general overview soon. 0 Share this post Link to post
mArt1And00m3r11339 Posted July 27, 2018 I beat level 14. I don't know who made it, though. 1 Share this post Link to post
Altima Posted July 28, 2018 On 7/26/2018 at 6:59 PM, CrazyDoomguy said: and sad, only map 10 and 11 are hard Shame that mine didn't come across as hard, it was difficult for me to take it out in a deathless run but your mileage may vary 0 Share this post Link to post
Pinchy Posted July 31, 2018 Archive version up: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dyincam1 3 Share this post Link to post
Fonze Posted August 6, 2018 (edited) Looks great y'all :D Edited August 12, 2018 by Fonze 0 Share this post Link to post
Bdubzzz Posted August 6, 2018 nice job @mArt1And00m3r11339 that map was indeed an easy one I made for this project. The original map I made was the Green Machine and I was told it was probably going to be to hard solely based on the monster count but after Camel played it, he said it was fine to include both maps. 1 Share this post Link to post
mArt1And00m3r11339 Posted August 9, 2018 @antares031 I beat your level. 2 Share this post Link to post
Count651 Posted August 10, 2018 Almost done with this wad. Most of the maps are pretty good, I quit about halfway into Green Machine though, probably the most tedious and boring map I've played in a long time. The framerate became unbearable. 0 Share this post Link to post
mArt1And00m3r11339 Posted August 10, 2018 (edited) 2 hours ago, Count651 said: Almost done with this wad. Most of the maps are pretty good, I quit about halfway into Green Machine though, probably the most tedious and boring map I've played in a long time. The framerate became unbearable. Are you using a vanilla-style source port? If not, that may be the reason who you are having problems with framerate. 0 Share this post Link to post
mArt1And00m3r11339 Posted August 10, 2018 @Benjogami I beat your level. 2 Share this post Link to post
mArt1And00m3r11339 Posted December 16, 2018 (edited) Never mind, I already notified Bdubzzz about beating level 7. Edited December 16, 2018 by mArt1And00m3r11339 0 Share this post Link to post