Edddddd Posted November 19, 2002 Hello. I was wondering where bullet damage is controlled from in Dehacked? 0 Share this post Link to post
myk Posted November 19, 2002 It isn't. Bullet damage cannot be modified with DeHackEd. 0 Share this post Link to post
Edddddd Posted November 19, 2002 Ahhhh.... crap. Well, that puts paid to my plans. 0 Share this post Link to post
Enjay Posted November 19, 2002 You could fake it though! eg make the pistol fire 2 simultaneous shots et voila, a double strength pistol. This is usually how dehacked sniper gun mods are done (maybe firing 10 or even 20 shots at once). My site has an example tutorial on how to do this http://www.btinternet.com/~Enjay001/ You can do similar with enemies such as the pistol or shotgun guys to make their attacks more powerful. 0 Share this post Link to post
myk Posted November 19, 2002 I remember I made an SSG zombie like that, which would shoot a triple shotgun blast (and the commbined sounds pretty much sounded like an SSG.) 0 Share this post Link to post
Quasar Posted November 20, 2002 Except in Eternity, using parameterized code pointers ^_^ 0 Share this post Link to post