Juza Posted August 19, 2018 7 hours ago, Bridgeburner56 said: Reminds me of Deus Vult 2 Share this post Link to post
Fonze Posted August 19, 2018 Was testing a beta version of a sweet upcoming Heretic CP last night. Of all the times I've died at a health pickup, this has to be one of the biggest slaps to the face I've had, though for different reasons: 1 gargoyles only do a max of 12 dmg, 2 I had plenty of flasks on hand and was just trying to make it to an urn to use it to its fullest and save the flasks for later, and 3 I not only picked it up, but had already selected it before dying ironically. Not the most original thing to post but this one struck me as funny enough to share: https://i.imgur.com/iljg5AB.gifv 5 Share this post Link to post
Tristan Posted August 19, 2018 I don't think I even saw the offending gargoyle until after it killed you :P 2 Share this post Link to post
Gaia74 Posted August 19, 2018 today i get a super secret weapon playing brutal doom v21 0 Share this post Link to post
Marlamir Posted August 19, 2018 22 hours ago, Honey16 said: Can't wait to play with this texture pack. Neat job. 0 Share this post Link to post
anotak Posted August 19, 2018 workin on more tools for the next dbx version (level is an_mutt's port glacia, not one of mine) 26 Share this post Link to post
Bridgeburner56 Posted August 19, 2018 @anotak That's very cool. Plugins I assume? Do they work on GZDB? 0 Share this post Link to post
anotak Posted August 19, 2018 lua scripts for the new lua scripting plugin. the spraypaint is 88 lines of lua including comments. if the spraypaint tool was part of a new plugin, the C# code required would be hundreds of lines. it's my hope that people can write their own scripts if they want. I wanted it to be accessible to people who are skilled enough to write ACS or ZScript. i don't know if i'm reaching that goal or not, but at least one of the mappers who i've sent it to for feedback has been sending me back some very interesting screenshots. there's many times where i'm mapping where i end up having to do a repetitive task that is too map-specific to deserve an entire plugin, yet, it's too tedious for it to make sense for a human to do it by hand. so i wanted scripting in the editor in order to help people's workflow. i'm not quite ready for a public release yet because i want to make sure the Lua->DBX API is in a stable state before people start releasing scripts. i don't want to have to break people's scripts once they're out there in the wild. regarding gzdb, i had to make changes to on the editor side to support several things. because of that, the plugin does not work at this time in gzdb-bf. if zzyzx wants to support it he can make some changes for which i'd be happy to point him in the right direction. the code in GZDB-BF/DBX at the relevant parts is similar enough that most of the things he could just copy and paste 1-to-1 probably? not all of the code is that similar though. but i definitely tried to make it so that it'd be relatively easy to support in GZDB-BF. to keep the spirit of the thread going, though: (level is valiant map01 by skillsaw) 27 Share this post Link to post
elend Posted August 19, 2018 Oooohhh yes, that seems very interesting. 0 Share this post Link to post
lupinx-Kassman Posted August 20, 2018 TNT's Chief Science Officer spearheaded several of the company's most ambitious projects. Some of which include interstellar travel, the SHAMAN AI, and now the New Technology known as Bio Society. Doomguy doesn't know/care about any of this. He wants the yellow key. 46 Share this post Link to post
Tristan Posted August 20, 2018 I wonder which other maps of yours share this storyline. The idea of TNT2 canon including giant puddings in space is amusing to say the least :) 1 Share this post Link to post
lupinx-Kassman Posted August 20, 2018 (edited) 50 minutes ago, Eris Falling said: I wonder which other maps of yours share this storyline. The idea of TNT2 canon including giant puddings in space is amusing to say the least :) All pwads are canon sir. Any inconsistencies may be brushed aside with multiple heroes, simulations, time travel shenanigans, dreams, etc ;) Edited August 20, 2018 by lupinx-Kassman 8 Share this post Link to post
xdarkmasterx Posted August 20, 2018 11 hours ago, lupinx-Kassman said: All pwads are canon sir. 6 Share this post Link to post
lupinx-Kassman Posted August 20, 2018 Well, some of them are fever dreams. 3 Share this post Link to post
Revenant100 Posted August 20, 2018 This is a piece of artwork I came across in the Doom PSX section of an old PlayStation cheat code guide: 26 Share this post Link to post
BrassKnight Posted August 21, 2018 I just figured how to import textures in Slade so I started making a map using them: The custom textures I use are: Grey Textures V2 Mars 3D Textures 22 Share this post Link to post
JDR Posted August 21, 2018 On 8/19/2018 at 5:09 PM, Bridgeburner56 said: Deus Vult II Balrog map flashbacks. Nice! 3 Share this post Link to post
Bridgeburner56 Posted August 21, 2018 11 hours ago, JDR said: Deus Vult II Balrog map flashbacks. Nice! Thanks! High praise indeed. I will admit that I am a huge fan of Deus Vult 1 and 2 and that the aesthetic style has rubbed off on me. You're also not the first to make the comparison. 2 Share this post Link to post
Aquila Chrysaetos Posted August 22, 2018 Still on Eternal Doom. MAP22, there's a cyber stuck in the ground here, no idea how. MAP23, the 5,000 AD section. Either these maps are this buggy, or GZDoom or my computer itself is deteriorating in an effort to stop me from playing any further. I really should listen. 3 Share this post Link to post
galileo31dos01 Posted August 22, 2018 @Aquila Chrysaetos First picture, could be gzdoom. I read a while ago that vanilla maps can be buggy in gz, hence this might be a case, or not. Second picture, not sure, have you tried in software mode? (not opengl) 0 Share this post Link to post
Aquila Chrysaetos Posted August 22, 2018 That second picture was from a location I'm not sure I was supposed to be in. I SR50'd across a gap and explored over there and that section was really broken. Anyway, I'm almost finished with this thing I've been working on. A nice, clean automap. Taken in ZDoom32 so the multi-tag effects will render properly, even if they're not visible. Testing this will be an adventure, because I average about 5 fps in the outdoor areas, where larger fights will be. 8 Share this post Link to post
seed Posted August 22, 2018 @Aquila Chrysaetos Did you happen to take inspiration from PSX Doom or something with the lightning and overall atmosphere? I'm getting such a vibe, so I figured I could just ask if it's true or it's just me. 0 Share this post Link to post
Aquila Chrysaetos Posted August 22, 2018 With the colored lighting, yes. Everything else is me. 1 Share this post Link to post
Aquila Chrysaetos Posted August 23, 2018 Double post. Aw, I'm terrible. Still playing Ancient Aliens in tandem with Eternal Doom. Illuminati Revealed was a great map. I don't have an image of it because I was too busy going full bore speedrun, but the only thing that gave me any real problems was the infinite height cacos that would swarm me at the end. I'd actually like to see more maps like it, that was really cool. 6 Share this post Link to post
Bridgeburner56 Posted August 23, 2018 Me? A lighting fetish? Of course not 7 Share this post Link to post
elend Posted August 23, 2018 @Bridgeburner56 Man, that looks very nice indeed. How are those spotlights with the gradients done actually? (upper right corner of screenshot) 1 Share this post Link to post
Dragonfly Posted August 23, 2018 That's a common effect that's been around for a fair old while now. In ZDoom based ports you do it by using a midtexture that fades from white / a colour to black, then apply additive translucency to the lines. :) 2 Share this post Link to post
elend Posted August 23, 2018 Ohhh... okay. Clever, actually. So I need custom textures? Well then... maybe in my next Wad. Thanks a lot, guys! 2 Share this post Link to post