on gzdoom builder, is there a trick that allows you to fill out the visible linedef textures in bulk?
for example, some linedefs need a middle texture (outer ones), others need a top and or bottom.
i was adopting a strategy perhaps, of using the same texture and then i'd found a "batch replace" function... is this the approach anyone else uses? what would be nice though would be to have a default texture placed rather than gzdoom builder leaving them missing.
i was just trying to reduce the gruntwork and wondered if a feature existed i'd missed (only a few days ago i found the ++ shortcut for floors for example.... omg)
on gzdoom builder, is there a trick that allows you to fill out the visible linedef textures in bulk?
for example, some linedefs need a middle texture (outer ones), others need a top and or bottom.
i was adopting a strategy perhaps, of using the same texture and then i'd found a "batch replace" function... is this the approach anyone else uses? what would be nice though would be to have a default texture placed rather than gzdoom builder leaving them missing.
i was just trying to reduce the gruntwork and wondered if a feature existed i'd missed (only a few days ago i found the ++ shortcut for floors for example.... omg)
Thanks for your time
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