Spie812 Posted August 27, 2018 (edited) Hey. This is a set of nine Boom-compatible (-complevel 9) speedmaps that I made in roughly three hours each. I was originally hoping to release this once I hit ten maps, but I haven't really had the motivation and school is about to start again so I've decided to actually release it instead of just letting it just sit there as another unfinished project. Each of the nine maps has some sort of different idea or gimmick to it, so no two maps really feel the same. Generally speaking, the quality increases further on as I learn to speedmap better. All of the maps (except Map03) are on the small side and often feature some tricky close-quarters combat. I'd say that it's probably worth at least a try. Information stuff: IWAD: Doom 2 Source Port: Any Boom-compatible Levels: Map01-Map09 Single Player: Designed for Coop/Deathmatch: No Difficulty Settings: lol Build Time: 3 hours per map, not including any later balancing. Screenshots: Spoiler Map02: Map04: Map06: Map08: Map09: Brief ramblings about each map: Spoiler MAP01: PLBRICK Pretty straightforward stuff. A small loop-around with a few tricks. It was one of my first speedmap efforts but it's still pretty fun while it lasts. MAP02: Citadel Calamity A dim fortress inside a large cavern. There are some pretty vicious close-quarter traps in this so you have to act pretty quickly. It looks a lot nicer than the previous map and feels more polished to me. Map03: Thing Vomit A large outdoor area with a "tower" and some ancient ruins of some sort. As the name suggests, I ran out of time for thing placement and spammed items and monsters everywhere. It's not as fun as the rest of the mapset but there's definitely an idea there. Map04: The Return This is actually the last map created for the set. I took a break and this was made several months after the rest of the mapset, but I felt that it fit better in this slot than at the end. Map05: Box O' Surprises This is one of my favorites due to its gimmick. Enemies are quickly released in waves and you have to act quickly or you'll get overwhelmed. Supplies periodically spawn in the center as the map continues. This level also features some neat Boom effects. Map06: Foobar This map has a pretty hectic start. I don't give a weapon right away so you have to get moving. The map does not get very much easier after you get situated though so you have to be a bit cautious. Map07: A Terrible Idea I have no idea what I was thinking when I made this. Simply put, it's a Dead Simple clone but with "a few" extra enemies. The tag 666 effect was hard to get working, but it's really cool. It's worth a try at least for that. Map08: Meta Holiday This map was originally made for Eagle Speedmapping Session 9. Unfortunately, only three maps (including mine) were made for the session so I quickly decided to include it here. The themes I used for the session were invisible bridges and Christmas music (which I replaced here). The level has a rocket launcher focus and I really like the texture theme. Map09: Not Plutonia This was inspired by Plutonia Map17 with its corrugated architecture. This is easily the best map in my opinion. It's the best looking map and it has some cool fights. It feels like the most coherent map to me in its ideas and presentation. .txt file (not final): Spoiler =========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Speed: The Freestyle Enigma Filename : speed1.wad Release date : 8/26/2018 Author : Spie812 Email Address : [redacted] Description : This is a set of nine speedmaps made in roughly three hours each. Most of the maps contain claustrophobic combat. Generally speaking, the quality improves later on as I learn how to speedmap better. Additional Credits to : Textures from cc4-tex, all non-iwad music is from Memento Mori 2 =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 - 09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch. Build Time : No more than 3 hours per map Editor(s) used : Gzdoom Builder, SLADE 3 May Not Run With : Anything that is not Boom-compatible Tested With : Boom 2.02, prboom-plus 2.5.1.4, Gzdoom 3.5.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Download Link: Boop. /idgames link. Edited September 10, 2018 by Spie812 11 Share this post Link to post
elend Posted August 27, 2018 Oh that looks... wait what? 9 Maps in 3 hours??? I need 3 hours for 9 linedefs?! 0 Share this post Link to post
Spie812 Posted August 27, 2018 Not quite, each map took three hours to make, not including minor edits later on. 1 Share this post Link to post
Panda Posted August 27, 2018 What a good mapping. Interesting proposal. 0 Share this post Link to post
elend Posted August 27, 2018 Ah okay. Yet... it's still quite fast. I'll add them to my backlog. 0 Share this post Link to post
Pegleg Posted August 27, 2018 8 hours ago, Spie812 said: Not quite, each map took three hours to make, not including minor edits later on. Yes, but as Elend said, still quite fast. And maps don't need to be sprawling to be good. So, kudos on the release. The screenshots look pretty good. Perhaps you can join Team Rocket the next time they get together. It looks like you have some non-stock textures and sky? Where did you get them from? 0 Share this post Link to post
Spie812 Posted August 27, 2018 The sky I used is Plutonia's E1 sky; all other textures are from cc4-tex. 0 Share this post Link to post
SleepyVelvet Posted August 28, 2018 here's fda's. i recognize map08 from one of the regularly scheduled speedmapping sessions on these forums. noisy_speed1.zip (pr+ cl9 uv) Not bad. It's definitely the "Spie812" style I've seen from your previous speedmaps. 1 Share this post Link to post
Spie812 Posted September 10, 2018 (edited) Update: The WAD has now been put on /idgames. link Edited September 10, 2018 by Spie812 0 Share this post Link to post