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der_einzige

Need help with custom monster sprites

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I did my decorate properly, I have all of my sprites in my .wad, I placed my custom monster into the Doom Builder, went playing, and all it gave me was a missing texture error.

doom-texture.PNG.5c46e381754ff4b6af602e5726b7697c.PNG

 

What should I do?

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The easiest way to get your issue answered is to send a small version of your WAD file that exhibits the issue. Otherwise, you could be in for a lot of back and forth questions, try this, try that, etc.

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Make sure...

1 - the sprite names are right

2 - they are in SS_START/SS_END

3 - it's the right thing and editor number

4 - you double check your code

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4 hours ago, Nevander said:

Make sure...

1 - the sprite names are right

2 - they are in SS_START/SS_END

3 - it's the right thing and editor number

4 - you double check your code

1. Do the sprite names matter? I just put "NAME A 3", "NAME K 2", etc, I saw that used in EliteGuard.wad from realm667 so I thought that would be what to do".

2.Done

3.Done

4.Done

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1 hour ago, Nevander said:

Are you including the resource when testing maps?

Yes I pressed F2 and chose myenemy.wad from the list, it does appear in the decorate menu, it's just that the sprites don't work

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Maybe brutal doom breaks custom monster, always check custom stuff without using mods, because they can break any custom thing due being incompatible with code and sprites. 

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On 8/30/2018 at 1:18 AM, kb1 said:

 try this, try that, etc.

If you don't want to post your wad, make a simplified test wad and send that. Or, examine someone else's custom sprite WAD, and rename your lumps to match the other map's resources, and then overwrite with your lumps as see if it works then.

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