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superscrungus

Assigning actor sounds in Slade

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Hiya, I'm looking to reassign various actors' sound data for a dumb joke wad in Slade.

 

Specifically, I'm replacing both the sprites and sounds of all the various enemies and weapons, but the fact that many actors share the same sound cues (such as the zombiemen, shotgun sergeants, and chaingunners all pulling from the same sound pool, or the pistol and chaingun using the same sound) is making it hard to work with the theme I want.

 

How would you go about reassigning actors' sound cues to new custom imported sounds? I assume it's something to do with the SOUNDINFO lump.

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You'll have to end up inheriting from most of the original actors and reassigning the sounds to new entries in SNDINFO via actor properties that define the sounds.

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On 9/4/2018 at 1:32 AM, Nevander said:

You'll have to end up inheriting from most of the original actors and reassigning the sounds to new entries in SNDINFO via actor properties that define the sounds.

Right. How specifically would I go about that? I'm basically completely unfamiliar with SNDINFO, and I'm still figuring out the actor properties.

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On 9/5/2018 at 3:53 PM, Empyre said:

https://zdoom.org/wiki/SNDINFO

https://zdoom.org/wiki/Actor_properties

https://zdoom.org/wiki/Actor_flags

https://zdoom.org/wiki/Action_functions

https://zdoom.org/wiki/Classes:DoomWeapon

https://zdoom.org/wiki/Category:Monster

The wiki is how I learned, and you can, too. The last two links will give you some examples of weapons and monsters. If you still have questions, ask away!

Thank you for the resources! c: I'll be taking my time with this so I don't miss anything lol.

 

Thanks for being friendly to a complete newbie to this btw!

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