Cell Posted September 7, 2018 (edited) Sometimes even I myself cannot tell what's going on in my mind... ... Well, it's not entirely the case this time. Spoiler This is a 3 year old comment from the Any Doom-related dreams? thread. On 4/29/2015 at 8:20 PM, Tracer said: Last night I dreamt that some rich guy asked me to design a fancy property for him and he was pissed that I added a cyberdemon in his garden. When I first read it this was how I immediately imagined it, and quite a bit later did I find out that the OP actually meant a live cyberdemon. :D Also, here's a bonus picture, some stupid comic doodle made by me in February this year. Spoiler Based on this status update and some of its comments. Happy 3000th comment to me I guess. :D Â 33 Share this post Link to post
seed Posted September 7, 2018 @Cell That's a pretty awesome fountain đ. 1 Share this post Link to post
Walter confetti Posted September 7, 2018 7 hours ago, Memfis said: Hard to explain... Â Instant or turbo raising / lowering floor? And you catch the moment when you are in the middle air? Â @Cell: cool fountain statue! 1 Share this post Link to post
A.Gamma Posted September 7, 2018 Still working on Heretic.   Also... Spoiler Does this count as a Doom picture?  32 Share this post Link to post
Gez Posted September 7, 2018 Not sure I like barrels on a sloped surface. Doesn't seem stable. :p 2 Share this post Link to post
Memfis Posted September 7, 2018 Perhaps there are too many torches on the first screenshot. They can make it difficult to focus on the scenery itself. 0 Share this post Link to post
Dragonfly Posted September 7, 2018 I disagree. The torches add a lot to the scene. 2 Share this post Link to post
Szymanski Posted September 7, 2018 1 hour ago, Dragonfly said: I disagree. The torches add a lot to the scene. Except actual lighting, you'd expect that side of the room to be brighter 0 Share this post Link to post
Dragonfly Posted September 7, 2018 This scene is really starting to come together. Â 40 Share this post Link to post
Bauul Posted September 7, 2018 Looking good mate! Eviternity looks like it's shaping up to be a wonderfully diverse mapset.  3 Share this post Link to post
seed Posted September 8, 2018 (edited)  MAP05 (Sunder) seriously takes the award for the most unenjoyable map I have ever played.  I mean, I don't mind platforming being the main focus of the level (which can be pretty fun) but the amount of shotgun ammo vs everything else is obscene. Screw those PE encounters, shotgunning them and their Lost Souls got frustrating real quick. Never died to Lost Souls so much in my life. Edited September 8, 2018 by Agent6 4 Share this post Link to post
Jaska Posted September 8, 2018 What a great architecture and mood in this mod. Unfortunately my crappy laptop lags too much to play it. But I took some screenshots. By @Shadowman & @BigMemka   More here: Spoiler    21 Share this post Link to post
Dragonfly Posted September 8, 2018 Well, that map's finished already. Been a productive weekend thus far! Â Â Â Â ; Â Â Â Â 41 Share this post Link to post
wheresthebeef Posted September 8, 2018 Made it so the Inmates will throw baseballs at you and if you are fast enough, you can hit them back at them. Requires a quick reaction and to be aiming at the enemy; it isn't easy to pull off. Â 24 Share this post Link to post
Pirx Posted September 8, 2018 (edited) 4 hours ago, Dragonfly said: Well, that map's finished already. Been a productive weekend thus far! Â Â Â Â Â Â Â Â Â those ice cold ice textures. yee haw. Â 1 Share this post Link to post
Gaia74 Posted September 8, 2018 I want see a demo of someone who wins this beast xD 5 Share this post Link to post
Bridgeburner56 Posted September 9, 2018 (edited) The legendary @Bauul has helped me bring the original concept I had to start off my map for Elementalism to life. Â Edited September 9, 2018 by Bridgeburner56 37 Share this post Link to post
Linguica Posted September 9, 2018 Change like three lines of code in the vanilla renderer and you can dramatically lower visplane counts: Â Â 20 Share this post Link to post
A.Gamma Posted September 9, 2018 @Dragonfly that is the best looking ice-themed map I've seen in the Doom engine so far. Truly inspiring work. 1 Share this post Link to post
valkiriforce Posted September 9, 2018 On 9/6/2018 at 8:43 PM, Memfis said: Hard to explain... Â I remember this session - it was last year's Halloween TNS of Hell Revealed, and MAP31's lift was bugging up for some reason as seen here. 0 Share this post Link to post
anotak Posted September 9, 2018 Â vanilla doom trick to make the flesh "twitch" thanks to visplane splits, light level quantization and a bug in flat drawing code 21 Share this post Link to post
Bridgeburner56 Posted September 9, 2018 I've also been working on the surrounding caverns. Things are gonna get spooky 35 Share this post Link to post
Jimmy Posted September 9, 2018 (edited) Bauul and Bridgeburner working on a map together holy shit I need to go change  EDIT: buggering bastards why did this get the top of the page 7 Share this post Link to post
Bridgeburner56 Posted September 9, 2018 20 minutes ago, Jimmy said: Bauul and Bridgeburner working on a map together holy shit I need to go change  EDIT: buggering bastards why did this get the top of the page Bauul has skill with 3d models that I don't have. He whipped up the sphere for me today which was very much appreciated. PBR magic and all. 2 Share this post Link to post
Tristan Posted September 9, 2018 1 hour ago, Bridgeburner56 said: I've also been working on the surrounding caverns. Things are gonna get spooky  Hooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooly shit part 2 4 Share this post Link to post