Bites! Posted September 7, 2018 How best to see the big or normal Hell Knight? 1 Share this post Link to post
KVELLER Posted September 7, 2018 Are you asking whether or not your new Hell Knight sprite looks better than the original one? If that's the case, I think it looks pretty good! Besides, anything that differentiates the HK from the Baron is good in my book. 0 Share this post Link to post
Bites! Posted September 7, 2018 This the zombieman, shotgunguy and the chaingunguy 2 Share this post Link to post
KVELLER Posted September 7, 2018 Oh, you were talking about the size of the enemy... I think you should leave it at roughly the same size as the original HK for the sake of compatibility. The sprites look good, I especially like the chaingunner with the helmet. BTW, try to write everything in a single big post, maybe using spoilers if necessary, instead of posting several short ones. 0 Share this post Link to post
Solmyr Posted September 7, 2018 The taller Hell Knight looks better as it looks more similar to it's Doom 3/Doom 2016 version wich are almost twice as large as the player, but it should be the same size as the regular HK for compatibility. The zombies look great, specially the minigunner's red helmet and the forgotten one Lost Soul also looks cool. Doom 2016 bosses look cool but out of place in contrast to the other enemies but it's your mod do as you see fit. 0 Share this post Link to post
Teivman Posted September 7, 2018 I'm more then sure that some of these sprites have been taken from realm667 and the Zdoom forums. 0 Share this post Link to post
Bites! Posted September 7, 2018 The fist redux, and the lost soul only 0 Share this post Link to post
Bites! Posted September 8, 2018 why doomworld send me notifications of messages but i don't see any message (/._.)/ 0 Share this post Link to post
baja blast rd. Posted September 8, 2018 9 hours ago, Bit3s said: Looks like something is enjoying themselves. 5 Share this post Link to post