WatermelonPL Posted September 22, 2018 How to ad Thing ID in GZDoom Bulider (I'm trying to make an security camera)? 0 Share this post Link to post
snapshot Posted September 22, 2018 You uh, change the tag of the thing you which to give an ID, for example if you want to give an Imp a TID of 1 you change it's tag to 1. 1 Share this post Link to post
leodoom85 Posted September 22, 2018 Seriously, can some people invest some time to look at the features that the builder has before formulating a question which you need to do a couple of clicks and find the answer themselves? It's quite easy. Just saying. Or looking at tutorials and such... 3 Share this post Link to post
WatermelonPL Posted September 22, 2018 I don't see "Thing ID when right clicked 0 Share this post Link to post
snapshot Posted September 22, 2018 (edited) I already told you change the tag, not the Thing ID, they're the same thing. 0 Share this post Link to post
snapshot Posted September 22, 2018 It seems like you've picked a format which doesn't support Thing IDs / Tags, your map format has to be Doom in Hexen format or UDMF to be able to give or change thing tags. 3 Share this post Link to post
snapshot Posted September 22, 2018 Nothing to cringe about, just someone who is not familiar with how tagging things works. 6 Share this post Link to post
scifista42 Posted September 22, 2018 51 minutes ago, tempdecal.wad said: Nothing to cringe about, There wasn't, but... 54 minutes ago, crazyflyingdonut said: OH GOD THE CRINGE IS REAL ...now there is. 9 Share this post Link to post
Bauul Posted September 22, 2018 (edited) In fairness, having "Thing ID", "TiD" and "Tag Number" to all refer to the same thing is rather confusing. Especially when you have other things like Thing Index Number and Map Editor Number, which sound similar but are in fact totally different (and even have a few different names too). While it makes sense once you learn it, it isn't naturally intuitive. There's no reason a new mapper should automatically know they're the same thing, never mind know about map formats. 3 Share this post Link to post
scifista42 Posted September 23, 2018 The worst is "Line Tag" vs "Line Index" vs "Line ID" in Hexen format. They're 3 different concepts! 1 Share this post Link to post
Edward850 Posted September 23, 2018 (edited) 19 minutes ago, scifista42 said: The worst is "Line Tag" vs "Line Index" vs "Line ID" in Hexen format. They're 3 different concepts! Well you don't have to worry about line indexes literally ever, so that's 1/3rd of your problem solved. As for tags vs IDs, nothing is called line tags last I checked. Edited September 23, 2018 by Edward850 0 Share this post Link to post
Bauul Posted September 23, 2018 31 minutes ago, Edward850 said: As for tags vs IDs, nothing is called line tags last I checked. Except when you, you know, tag a line. 0 Share this post Link to post
Edward850 Posted September 23, 2018 (edited) Those are called lineIDs, not tags. 0 Share this post Link to post
scifista42 Posted September 23, 2018 (edited) Many action specials usable on linedefs have a "Tag" argument. Also, Doom format. I wrote "Line Tag" to drive the point home in as few words as possible. Edited September 23, 2018 by scifista42 0 Share this post Link to post
Gaia74 Posted September 23, 2018 Minecraft? On 9/22/2018 at 9:03 AM, WatermelonPL said: 1 Share this post Link to post
Mordeth Posted October 1, 2018 In normal Doom map format, you can't give Things a tag. However, you add them in by using tools such as CLED (found in Boom editing tools archive). Example: CLED ..\doom2\rmb\test.wad thing(1,128).FLAGS=228 This will change Thing 128 in map01 of test.wad to have a tag of 228. If you look at it again in your map editor, its option/flags fields are 'jumbled'. Don't change it, it's just that the editor is now confused. Best practice (that I've found) is to work/build an unedited level, and add the tags with CLED after nodesbuilding. You'll note that without a source port that makes sense of tagged Things you still can't actually make use of that in normal vanilla Doom gameplay. [EDIT]: Above involves not TID, but tag. To give a tagged Thing a TID in a port such as Eternity (Doom format maps) is to use its ExtraData feature, which is basically an instruction textfile that can change your tag 228 into a TID, eg: mapthing { recordnum 228; type DoomImp; options "easy normal hard"; tid 100 } This takes the thing with tag 228 and changes it into a DoomImp with a TID of 100. Condition is that your original Thing has to be an ExtraData object thing. 2 Share this post Link to post
WatermelonPL Posted October 6, 2018 On 9/23/2018 at 11:56 PM, Gaia74 said: Minecraft? Yea, Minecraft styled level 0 Share this post Link to post