Lorenz0 Posted September 21, 2018 (edited) After about 9 months of work, I proudly present to you NoMonochrome - an 8 level wad, where each map is centered around a different color. The wad's format is UDMF, and it was tested in Zandronum and GZDoom. Different difficulties are implemented, so if you're having a hard time on UV, you can always play on a lower setting. The project is fully co-op compatible, but keep in mind that some actions are triggered by picking up a weapon, so you might want to drop them at the start of certain levels. Download link: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/nomono SCREENSHOTS: All feedback would be greatly appreciated. I hope that you will all enjoy playing my wad :) Edited October 7, 2018 by Lorenz0 29 Share this post Link to post
Reisal Posted September 22, 2018 "Monochromatic" or "One Color" would be a better name, no? 0 Share this post Link to post
MFG38 Posted September 22, 2018 Nice screenshots. I'll make a note of giving this a spin. 0 Share this post Link to post
Lorenz0 Posted September 22, 2018 6 hours ago, Glaice said: "Monochromatic" or "One Color" would be a better name, no? Except it's the complete opposite of monochromatic lol Usually the maps have strong contrast between two colors, like white and blue, or black and red. That's no monochrome. 0 Share this post Link to post
Alter Posted September 22, 2018 2 hours ago, Lorenz0 said: Except it's the complete opposite of monochromatic lol Usually the maps have strong contrast between two colors, like white and blue, or black and red. That's no monochrome. A good name for it would be Heterochromia :> 0 Share this post Link to post
Fuzzball Posted September 22, 2018 Is there purple? I'm asking because otherwise I'm not interested ;P 0 Share this post Link to post
Lorenz0 Posted September 22, 2018 3 hours ago, Fuzzball said: Is there purple? I'm asking because otherwise I'm not interested ;P There was going to be...but that was before I learned about the limitations of the doom color palette, so I decided to stick to cc4 colors only. 0 Share this post Link to post
UgiBugi Posted September 24, 2018 Made a video of couple of your maps. 2 Share this post Link to post
Pegleg Posted September 25, 2018 On 9/22/2018 at 2:46 PM, Lorenz0 said: There was going to be...but that was before I learned about the limitations of the doom color palette, so I decided to stick to cc4 colors only. But what about the purple in here? 0 Share this post Link to post
Lorenz0 Posted September 25, 2018 1 hour ago, Pegleg said: But what about the purple in here? What about it? 0 Share this post Link to post
AD_79 Posted September 25, 2018 (edited) Mayhem Purple uses a different palette that replaces the default Doom greens with purple. You could instead rework Doom's palette to include a functional purple range (instead of replacing another colour) by removing duplicate or near-duplicate colours. This is what BTSX did for its purple range, in addition to slightly modifying some other colours. That being said: you're targeting GZDoom. Doesn't that have true-colour support, even in software rendering at this point? I don't think you'd even need to mess around with the palette if so. Regardless, the project looks cool, congrats on the release. Edited September 25, 2018 by AD_79 2 Share this post Link to post
Lorenz0 Posted September 25, 2018 Back when I started creating the wad I knew basically nothing about how colors in doom work, and once I heard about how you have to do some palette changing wizardry, I knew nothing about, in order to have other colors in your wad, I decided to stick to cc4 only. That, and because I don't really know where to get purple textures from. 0 Share this post Link to post
Misty Posted September 25, 2018 I played this set. It was harsh, but enjoyable experience for me. Some people, who don't know about map genres could even said that this set slaughter set. Anyway, this map place would look better, if you use line horizon thing and let sky shine more: 3 Share this post Link to post
Lorenz0 Posted September 26, 2018 Yeah, there are quite a few slaughter-ish encounters, but usually it's not even half as intense as some moments in skillsaw maps, it's just a large monster count. Using line horizon might actually be a good idea, I'll see how it compares. But idk what ''let sky shine more'' means. Btw what settings are you using that this area looks like this to you? For me the gray fog is much denser: 0 Share this post Link to post
Misty Posted September 26, 2018 (edited) "Let sky shine more" means, that you don't block area with high wall and let see full skybox or more than half of it in with some tricks like line horizon or sky ceiling lowering thing. I switched off most of gzdoom things to conserve fps and system resources. It's kind of unaffordable luxury for me to keep them on. 0 Share this post Link to post
Kitty Posted September 26, 2018 I really liked the map design. It looks very pretty while being simple like a vanilla doom II map. Personally don't enjoy crap ton of revenants that tend to appear. 0 Share this post Link to post
Lorenz0 Posted September 26, 2018 ...Using line horizon really helped, I have no idea why I didn't think of that at the time of making that map .-. I'm gonna drop another version of the wad soon. Thanks @Kitty I like using revenants, because they're actually my favorite doom monster to fight against. But I understand your point. 0 Share this post Link to post
Lorenz0 Posted September 26, 2018 The download link has been updated with a new version! I fixed a few visual issues, added a secret in MAP08, and fixed one co-op compatibility issue. Let me know if you find any bugs or things I should improve, before I upload the file to idgames. 0 Share this post Link to post
Lorenz0 Posted October 7, 2018 The final version is out, and available on idgames :D A couple of small aesthetic issues got fixed, and one secret was added. 2 Share this post Link to post
meapineapple Posted October 18, 2018 (edited) After your request in HAK's "I'm Also Looking to Play and Record Your Maps" I thought I might try playing the map while he's away I quit after about 15 minutes of map 8 on HMP. Sorry, but fuck this. I might have had more patience if there had been fewer archviles and a lot more ammo. Maybe this is fun for somebody else, but it isn't for me. If you want it then I can send you the recording, since I won't be uploading it to youtube, but it's mostly just me dying and cursing. 0 Share this post Link to post
Lampenpam Posted October 18, 2018 (edited) I think changing the color of the fog would look much better in many places. Doesn't this look better than the gray fog? It often looks good to make the fog in a similar color as the sky texture so it blends into eachother better 1 Share this post Link to post
Lorenz0 Posted October 18, 2018 2 hours ago, meapineapple said: After your request in HAK's "I'm Also Looking to Play and Record Your Maps" I thought I might try playing the map while he's away I quit after about 15 minutes of map 8 on HMP. Sorry, but fuck this. I might have had more patience if there had been fewer archviles and a lot more ammo. Maybe this is fun for somebody else, but it isn't for me. If you want it then I can send you the recording, since I won't be uploading it to youtube, but it's mostly just me dying and cursing. Well, I asked for map 8, because it's undoubtedly the hardest one, so I was curious to see how someone would beat it. I don't have that much trouble with it, but I see how it could be a challenge for someone without previous knowledge about the map. But sure, you can send me your recording. 41 minutes ago, Lampenpam said: I think changing the color of the fog would look much better in many places. Doesn't this look better than the gray fog? It often looks good to make the fog in a similar color as the sky texture so it blends into eachother better You may be right. At the time of creating that level, I didn't think of this. Since the wad is already updated to idgames, I won't be making any changes in it, but I'll keep that in mind for my future projects. 0 Share this post Link to post