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timmie

ZDoomGL downloads

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Ct_red_pants said:

heh heh heh heh heh.... Where did you get that from?


Saturday Night Live... Great episode :)

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Ok, stuff that works in ZDoomGL 0.7 (which isn't out yet):

- sector texture rotation
- slopes
- texture scaling
- scaled sprites
- hires flats
- layered skies
- full mouselook (with none of the clipping issues from the old ZDoomGL)
- software-style depth fogging (maps retain more of their ambience)

Basically, there are 3 things from ZDoom 2.0 that don't work properly yet:

- mirrors
- skyboxes
- hires textures (they load, but they look very odd)

After release these are the things I'm going to be working on (pretty much in this order):

- mirrors
- skyboxes
- md2 models
- dynamic lighting

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timmie said:
Basically, there are 3 things from ZDoom 2.0 that don't work properly yet:

- mirrors
- skyboxes
- hires textures (they load, but they look very odd)


Hmm... If leaving out mirrors and hires textures out (for the time being) will get it released any earlier, I'd be happy to wait for a future release for mirrors and hires textures...

[yoda voice]I cannot teach him. The boy has no patience.[/yoda voice]

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I have code in for hires textures, but it's pretty buggy right now and really slow, so it's disabled until I can look at it again.

Oh, and I am releasing before getting those three working, if that's what you were asking...

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Can't wait till it. :)

Ct_red_pants said:

[yoda voice]I cannot teach him. The boy has no patience.[/yoda voice]

No, no, no. You got it all wrong.

[yoda voice]Teach him I cannot. A dumbass he is.[/youda voice] :P

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