timmie Posted November 24, 2002 Ok, you can download ZDoomGL 0.66.2 and the model pack from here: http://sourceforge.net/project/showfiles.php?group_id=63545 When I release ZDoomGL 0.7, it'll be up there, too (texture alignment stuff is almost done, so it's getting even closer)... 0 Share this post Link to post
Captain Red Posted November 24, 2002 timmie Do not taunt happy fun ball. heh heh heh heh heh.... Where did you get that from? 0 Share this post Link to post
DOOM Anomaly Posted November 24, 2002 Ct_red_pants said:heh heh heh heh heh.... Where did you get that from? ..Happy Fun Ball, I suppose? 0 Share this post Link to post
timmie Posted November 24, 2002 Ct_red_pants said:heh heh heh heh heh.... Where did you get that from? Saturday Night Live... Great episode :) 0 Share this post Link to post
Ultraviolet Posted November 24, 2002 What all have you got working in this release? 0 Share this post Link to post
timmie Posted November 25, 2002 Ok, stuff that works in ZDoomGL 0.7 (which isn't out yet): - sector texture rotation - slopes - texture scaling - scaled sprites - hires flats - layered skies - full mouselook (with none of the clipping issues from the old ZDoomGL) - software-style depth fogging (maps retain more of their ambience) Basically, there are 3 things from ZDoom 2.0 that don't work properly yet: - mirrors - skyboxes - hires textures (they load, but they look very odd) After release these are the things I'm going to be working on (pretty much in this order): - mirrors - skyboxes - md2 models - dynamic lighting 0 Share this post Link to post
Captain Red Posted November 25, 2002 timmie said: Basically, there are 3 things from ZDoom 2.0 that don't work properly yet: - mirrors - skyboxes - hires textures (they load, but they look very odd) Hmm... If leaving out mirrors and hires textures out (for the time being) will get it released any earlier, I'd be happy to wait for a future release for mirrors and hires textures... [yoda voice]I cannot teach him. The boy has no patience.[/yoda voice] 0 Share this post Link to post
timmie Posted November 25, 2002 I have code in for hires textures, but it's pretty buggy right now and really slow, so it's disabled until I can look at it again. Oh, and I am releasing before getting those three working, if that's what you were asking... 0 Share this post Link to post
Fletcher` Posted November 25, 2002 Can't wait till it. :) Ct_red_pants said:[yoda voice]I cannot teach him. The boy has no patience.[/yoda voice] No, no, no. You got it all wrong. [yoda voice]Teach him I cannot. A dumbass he is.[/youda voice] :P 0 Share this post Link to post
boris Posted November 25, 2002 ravage said:youda voice BLASHPHEMY!!!111 0 Share this post Link to post