Memerz1 Posted October 18, 2018 I know that you're suppose to do something with MAPINFO, but beyond that, this script I made caused problems, like; > D_DM2TTL Plays across MAP01 > The actual map name doesn't show up on the intermission screen Nothing I've read online has really helped me but if you can, that'll be great. 0 Share this post Link to post
0 Empyre Posted October 18, 2018 That's the old format. Unless you are mapping for ZDaemon or Odamex, you should use the modern format. I translated it for you. This is for Doom 2, MAP01. Naturally, you will want to change stuff to fit your map. map MAP01 "Entryway" { levelnum = 1 titlepatch = "CWILV00" // Include this line only if you are supplying a custom title image. next = "MAP02" secretnext = "MAP02" sky1 = "SKY1", 0 cluster = 1 par = 30 music = "D_RUNNIN" } 2 Share this post Link to post
0 Memerz1 Posted October 19, 2018 23 hours ago, Empyre said: That's the old format. Unless you are mapping for ZDaemon or Odamex, you should use the modern format. I translated it for you. This is for Doom 2, MAP01. Naturally, you will want to change stuff to fit your map. map MAP01 "Entryway" { levelnum = 1 titlepatch = "CWILV00" // Include this line only if you are supplying a custom title image. next = "MAP02" secretnext = "MAP02" sky1 = "SKY1", 0 cluster = 1 par = 30 music = "D_RUNNIN" } It said there was an error on line 10. 0 Share this post Link to post
0 Empyre Posted October 19, 2018 Please copy-and-paste your MAPINFO here, so the error can be found. 0 Share this post Link to post
I know that you're suppose to do something with MAPINFO, but beyond that, this script I made caused problems, like;
> D_DM2TTL Plays across MAP01
> The actual map name doesn't show up on the intermission screen
Nothing I've read online has really helped me but if you can, that'll be great.
Share this post
Link to post