VGA Posted October 23, 2018 (edited) How would you arrange a hypothetical Plutonia if it was an episode and not a megawad? (With no change to the maps themselves of course but let's not worry about the secret exit) I think we need a boss fight, so MAP30 would be our E5M8, beggars can't be choosers. And as a secret level, we have to put MAP32(Go 2 It). I mean, come on, we HAVE to! For E5M1 we need a small map, why not MAP01(Congo), it's not a bad map. Then for E5M2 I'm thinking stepping it up a tiny bit with MAP03(Aztec) We need a meaty map for E5M7 but MAP29(Odyssey of Noises) is a bit out of place, maybe it would be better as E5M6 and we can use another big challenging map for E5M7. EDIT after reading a few recommendations: E5M1 -> Aztec E5M2 -> Baron's Lair E5M3 -> The Death Domain E5M4 -> Speed E5M5 -> Twilight (secret exit) E5M6 -> Odyssey of Noises E5M7 -> Anti-Christ E5M8 -> Go 2 It E5M9 -> Hunted Edited October 24, 2018 by VGA 0 Share this post Link to post
Deleted_Account Posted October 23, 2018 Ghost Town Barons Lair Realm Onslaught Compound The Death Domain The Final Frontier Anti-Christ Odyssey of Noises (Secret Level) 0 Share this post Link to post
riderr3 Posted October 23, 2018 E5M1: Aztec E5M2: Caughtyard E5M3: The Twilight (exit to secret level) E5M4: The Death Domain E5M5: The Final Frontier E5M6: Bunker E5M7: Odyssey of Noises E5M8: Go 2 it E5M9: Hunted (secret level) 3 Share this post Link to post
leodoom85 Posted October 23, 2018 I'd like a Ep.2 progression, which would be like this: E5M1: Aztec E5M2: Baron's Lair E5M3: Abattoire E5M4: Speed E5M5: The Twilight (secret exit) E5M6: The Final Frontier E5M7: Anti-christ E5M8: Go 2 It E5M9: Cyberden or Hunted...either of those works. 0 Share this post Link to post
Spie812 Posted October 23, 2018 (edited) I also tried to kind of explain why I chose each one. E5M1: Well of Souls - Congo's a bit too simple; I think this is better. E5M2: Caged - A good continuation. E5M3: Speed - The quintessential Plutonia level. E5M4: Slayer - A personal favorite. E5M5: Tombstone - Another favorite. E5M6: Antichrist - Pretty much the climax of the original difficulty-wise. E5M7: Odyssey of Noises - A must-have. E5M8: Go 2 it - I can't possibly not include this. E5M9: Hunted - For the gimmick. Idk where I'd put the secret exit to here though. 1 Share this post Link to post
VGA Posted October 24, 2018 Hmmm, I am surprised so many choose Go 2 It as a final map. But it's interesting. A primitive slaughter map instead of a clunky IoS map, nice. And then Hunted makes sense for the secret map. It's a divisive map, you either love it or hate it, which is great for a secret map because it's skippable! I will edit the OP to make a nice list of popular choices. 0 Share this post Link to post
NuMetalManiak Posted October 24, 2018 E5M1: Congo (good starting map) E5M2: Crypt (reasonable next map) E5M3: Death Domain (hey if it's in PSX Final Doom in front of Onslaught, fuck it) E5M4: Twilight (exit to secret map here) E5M5: Speed (pretty difficult E4-styled level) E5M6: Abbatoire (fun slaughter level) E5M7: Tombstone (penultimate map that is quite confusing) E5M8: Odyssey of Noises (large final level, could use hypothetical tag that is necessary upon killing cyberdemon) E5M9: Go 2 It (fits more like a secret level, yes) 1 Share this post Link to post
Maser Posted October 24, 2018 1: Hunted 2: Hunted 3: Hunted 4: Hunted 5: Hunted 6: Hunted 7: Hunted 8: Hunted 9: Hunted 2 Share this post Link to post
VGA Posted October 24, 2018 Hunted doesn't have a secret exit so you can't get to Hunted! 2 Share this post Link to post