Datacore85 Posted October 11, 2018 (edited) FreeDoom : Phase 1 - Good Old Engine Slot: E1M1 The map works with chocolateDoom.exe I used Doom Builder 1.68, DoomWord 1.0 and XWE 1.16. Enjoy and Have Fun. GOE.zip idgames ------------------------------------------------------------------------------------------------------------------ FreeDoom : Phase 2 - Quantum Path Slot: MAP01 The map works with chocolateDoom.exe I used Doom Builder 1.68, DoomWord 1.0 and XWE 1.16. Enjoy and Have Fun. QP.zip idgames ------------------------------------------------------------------------------------------------------------------ FreeDM : Placeholder Slot: MAP01 The map works with chocolateDoom.exe I used Doom Builder 1.68, DoomWord 1.0 and XWE 1.16. Enjoy and Have Fun. PH.zip idgames ------------------------------------------------------------------------------------------------------------------ https://freedoom.github.io/ Edited October 22, 2018 by Datacore85 5 Share this post Link to post
Teivman Posted October 13, 2018 (edited) There is a missing texture on the waterfall here. and here. Besides that, It's an all-around good map. Although I don't think it would fit well as a E1M1 replacement. 0 Share this post Link to post
Erick Posted October 14, 2018 That missing texture is a static WFALL, which was removed a while back, so using the latest autobuilds might help with mapping. That missing texture would also cause Chocolate Doom to crash. I wonder, @Datacore85 do you plan on submitting a map to the project? There are some empty slots that could use a map at least. As for this one, well the current E1M1 is short and sweet, this one is a little bit long and difficult for a first map. It's a fun decent map, but I personally find it a bit cramped for my liking and I don't think having so many Zombiemen and Shotgunners between rooms helps it out. 0 Share this post Link to post
Datacore85 Posted October 14, 2018 (edited) Ok, Thanks for playing. i am fixing that texture. Quote @Datacore85 do you plan on submitting a map to the project? There are some empty slots that could use a map at least. I don't know, i made this map for fun. I used freedoom-0.11-3. https://freedoom.github.io/ Edited October 17, 2018 by Datacore85 0 Share this post Link to post
Xindage Posted October 20, 2018 Firsts these maps cannot be used by freedoom with the actual licence that you're applying on wad unless if you accept changing it to freedoom's terms of use. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. With it aside: FreeDoom : Phase 1 - Good Old Engine Very small map not really suitable for starting slot and not suitable for a later slot, this map can fit well in e1m2-3-4 while it play faster and nice it can get better for later slot if extended. 7/10 FreeDoom : Phase 2 - Quantum Path Unlike previous map this one play in a very trick way, the player must be aware to any trap, while the switch room trap is avoidable, the exit one is more lethal on first play, while on hard it's ok, this map dont work in a starting slot being better for something between map03 to map06. Now i noticed this map some light and visual details that need some polishing. 6/10 0 Share this post Link to post
andrewj Posted October 20, 2018 2 hours ago, Xindage said: Firsts these maps cannot be used by freedoom with the actual licence that you're applying on wad unless if you accept changing it to freedoom's terms of use. I don't think the intention here is to contribute to FreeDoom, these are simply maps you can play with FreeDoom. 0 Share this post Link to post
Datacore85 Posted October 20, 2018 (edited) Yes, is not for the Iwad, i just wanted make map with the FreeDoom' s files. It's for fun. I 'm disabling the text. The Next map will be make with the FreeDM's files . 5 Share this post Link to post
MrFlibble Posted October 20, 2018 Oh yes, maps made specifically to be played with Freed∞m. Haven't we been waiting for that? Thanks Datacore85, keep 'em coming! 0 Share this post Link to post
MrFlibble Posted October 28, 2018 Got around to trying out the maps and they're pretty solid! I like the design style :) 0 Share this post Link to post
Datacore85 Posted October 28, 2018 (edited) Thx MrFlibble, i think i'll make anothers maps but later. Edited October 29, 2018 by Datacore85 0 Share this post Link to post