Revenant100 Posted October 27, 2018 (edited) Hello there, Doomworld! You may remember me as the creator of such WADs as 100,000 Revenants, Infinite Revenants, and The Revenant Problem. Today, I come to you with the fourth installment in the Revenant quadrilogy. Reviewing the responses to previous entries, it's clear the Doom public desires two things: More Revenants and more public transportation. Not one to question the demands of the masses, I bring forth a new paradigm in bus-centric Doom WADS, a hyper realistic simulation known as Revenant Bus. Revenant Bus is a Boom-compatible 7 level episode for Doom 2 that's aimed at casual players and hardcore speedrunners alike, for all are equal in the eyes of the WAD's featured foe: time itself. I elaborate further on the premise in the preview video below, but you can also read a text summary here. Spoiler You are the mighty Bus Slayer, and you are on a mighty quest to drive your mighty Hell Bus from Mt. Erebus to Limbo and back in the deserts of Hell. Along this 400 mile trip, you must obey the posted 66 mile per hour speed limit at all times. Also, there is a teleporter in the back of the bus which summons an angry Revenant every seven seconds for the entire duration of the trip. Will Bus Slayer complete his round trip safely? Can you uncover the WAD's dark secrets? How many Revenants can fit in a bus? Answers to all these questions and more await in Revenant Bus! Download RC2 (updated October 30): https://drive.google.com/file/d/1snVmlyeYCoRPxILq2aM_syjKxfhEh387/view?usp=sharing Preview image: Preview video: Edited October 31, 2018 by Revenant100 68 Share this post Link to post
Zanatu Posted October 27, 2018 This sounds like a wonderful way to spend a Sunday. 1 Share this post Link to post
fraggle Posted October 27, 2018 An obvious nod to Penn and Teller's Desert Bus. I love it. Can't wait to see the Revenant Bus charity streams. 6 Share this post Link to post
Marlamir Posted October 27, 2018 I need to try this. Looks really interesting. 0 Share this post Link to post
Jimmy Posted October 27, 2018 As if I needed any more reason to hate public transportation. 4 Share this post Link to post
antares031 Posted October 27, 2018 (edited) It's so good to be a giant weenie. PrBoom+, HMP-Speed, 6:30 / anta_revbus_hmp.zip EDIT: This demo includes spoilers. Watch it with your own risk. 5 Share this post Link to post
Suitepee Posted October 27, 2018 Can't wait for the Crazybus inspired sequel. 6 Share this post Link to post
Job Posted October 27, 2018 I'm waiting for the demo challenge on this little gem. 0 Share this post Link to post
BLλZING_DUST Posted October 28, 2018 While it's a WAD no one asked for (specifically), it's certainly a WAD that we needed. Or maybe not? 0 Share this post Link to post
Resigned_34 Posted October 29, 2018 Finally, the Train Simulator replacement I needed. 0 Share this post Link to post
Marlamir Posted October 29, 2018 This is really cool mod. Bus feels great i like how the small ideas work together. This is not often visible here and is nice to have something fresh looking. But there is huge problem, this mod became repetitive way to quickly. Maps didn't have much variations and punching shitload of revenants became boring and bit repetitive quickly. 0 Share this post Link to post
Revenant100 Posted October 29, 2018 6 hours ago, Marlamir said: revenants became boring I'm having trouble parsing this statement. I know all the words, and the grammar checks out, but it seems you've formed a mystifying sentence that manages to be incomprehensible to all known forms of sentient intellect. 🤔 11 Share this post Link to post
therektafire Posted October 29, 2018 6 hours ago, Marlamir said: This is really cool mod. Bus feels great i like how the small ideas work together. This is not often visible here and is nice to have something fresh looking. But there is huge problem, this mod became repetitive way to quickly. Maps didn't have much variations and punching shitload of revenants became boring and bit repetitive quickly. well considering this is a desert bus themed wad I would think that is the whole point 1 Share this post Link to post
Marlamir Posted October 30, 2018 @Revenant100 Oops, looks like google translate failed me once more. Sorry if i offend you. 13 hours ago, therektafire said: well considering this is a desert bus themed wad I would think that is the whole point That's just my opinion but you got point 1 Share this post Link to post
elend Posted October 30, 2018 This is comedy gold in WAD form. I love how you can punch to honk the horn, forgot your wallet and... that a Revenant is spawning in the bus every 7 seconds. Can‘t wait to see a longplay of this on YouTube. Perfect side entertainment for my mapping sessions. 3 Share this post Link to post
FractalBeast Posted October 30, 2018 I don't want to sound like a lil' baby, but I'll just wait for the TAS run to get uploaded to Youtube. 0 Share this post Link to post
Pegleg Posted October 30, 2018 17 hours ago, Revenant100 said: On 10/29/2018 at 12:32 PM, Marlamir said: revenants became boring I'm having trouble parsing this statement. I know all the words, and the grammar checks out, but it seems you've formed a mystifying sentence that manages to be incomprehensible to all known forms of sentient intellect. 🤔 4 hours ago, Marlamir said: @Revenant100 Oops, looks like google translate failed me once more. Sorry if i offend you. I'm not sure who won in this exchange. With regard to the wad, while punching 12,000+ revenants to death is not my cup of tea, there are a number of great things that have come out of this, such as "Revenants Per Minute" and "The Busslayer." 2 Share this post Link to post
Revenant100 Posted October 31, 2018 I've updated the OP with a link to an updated version of the map, Release Candidate 2, also provided here: https://drive.google.com/file/d/1snVmlyeYCoRPxILq2aM_syjKxfhEh387/view?usp=sharing This update addresses a critical issue with the timing system. The original scroller performed radically different between Boom complevel 9 and GZDoom, resulting in the timer unintentionally running exponentially faster in GZDoom. I've replaced the scroller with a series of timed raising ceilings which is hopefully more consistent and robust between ports. Although this doesn't alter the map's functionality in Boom, the change still ended up causing @antares031's previously posted speedrun to go out of sync. If it's any consolation, I took the opportunity to add a new effect to the ludicrous secret that's directly inspired by your demo. You don't have to "act" it now. The Berserk pack that appears on HMP and lower is also now easier to pick up in GZDoom. Of course, that Berserk pack is why UV is still the intended non-weenie speedrun difficulty! 1 Share this post Link to post
Cacotamer666 Posted December 29, 2020 if you press the power button on the dashboard the windows open so you can see and you can also telefrag th revenants by standing on the teleporter 0 Share this post Link to post
Cacotamer666 Posted December 29, 2020 On 10/27/2018 at 12:51 PM, fraggle said: An obvious nod to Penn and Teller's Desert Bus. I love it. Can't wait to see the Revenant Bus charity streams. yeah obvious 0 Share this post Link to post
TheRevenant212 Posted August 28, 2022 A masterpiece. A perfect simulation of public transportation. Greatest ending in video game history. I got flipped off by a boner, then cried. Beautiful, masterful storytelling. 0 Share this post Link to post