Doom_Dude Posted October 27, 2018 (edited) DynamiteKaitorn is right. Already done Empyre and it has been done before..... tho more so inside of letters than numbers. 10 Years of Doom https://www.doomworld.com/idgames/levels/doom/0-9/10years 11 Years of Doom https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/11years 13 Years of Doom https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/13years Edited October 27, 2018 by Doom_Dude : I fucked up a couple times.... 3 Share this post Link to post
PeterMoro Posted October 27, 2018 I'm gunna finish this map one day. Well, i really hope so. Got some work done on it tonight at least. 25 Share this post Link to post
Marlamir Posted October 27, 2018 @PeterMoro I love the creativity in your screenies. Beautiful 1 Share this post Link to post
PeterMoro Posted October 30, 2018 (edited) This area was originally all square and boxed off so I thought I'd open it up by adding a fence for an "ocean view" 16 Share this post Link to post
pcorf Posted November 3, 2018 (edited) Next Doom Odyssey E4M9: The Calm. Edited September 18, 2019 by pcorf 33 Share this post Link to post
wallabra Posted November 4, 2018 By the way, I'm not sure whether I keep working on my map. 0 Share this post Link to post
elend Posted November 5, 2018 I made a throne. Yes, it's huge, but so is the demon king. I would assume. xD Also, a fitting throne room making extensive use of the curve tool and - thanks to @Dragonfly - extensive use of the stair builder. 37 Share this post Link to post
Bridgeburner56 Posted November 5, 2018 Wow that looks amazing @elend Really liking your work there. Hellishly good 0 Share this post Link to post
Rene Mori Posted November 5, 2018 Some screenshots for the boom compatible map (with like billion fake ceiling and floor sectors), made for the "eagle mapping project", there is a lot to improve upon, but I think so far it shapes quite nicely. 20 Share this post Link to post
Marlamir Posted November 5, 2018 @elend Holly Macaroni this is awesome!! 0 Share this post Link to post
killerkouhai Posted November 5, 2018 14 hours ago, elend said: I made a throne. Yes, it's huge, but so is the demon king. I would assume. xD Also, a fitting throne room making extensive use of the curve tool and - thanks to @Dragonfly - extensive use of the stair builder. HO LEE FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK dude stop, i can only get so wet :P 1 Share this post Link to post
DMPhobos Posted November 5, 2018 That is some incredible use of stock textures, nice work! @elend 1 Share this post Link to post
elend Posted November 5, 2018 Oh lord, thanks to you guys, much appreciated. Once you see the whole map, you will realize, it's "all show, no substance". xD @BioRenegat That looks very lovely. Kinda... "mayan temple"-esque?! 3 Share this post Link to post
Doom_Dude Posted November 6, 2018 (edited) So many cool screens in this thread guys. Today I've been hacking away at this area in my megawad. 9 Share this post Link to post
Jaws In Space Posted November 6, 2018 Map 25 of Could you Would You in a Box, except this map is nothing but circles! :O 16 Share this post Link to post
VanaheimRanger Posted November 6, 2018 (edited) https://www.doomworld.com/forum/post/1934118 Edited November 13, 2018 by guitardz 4 Share this post Link to post
Misty Posted November 13, 2018 Getting closer to finish point, still things need to do. 16 Share this post Link to post
jazzmaster9 Posted November 13, 2018 Screenshots from Abysm: Dawn of Innocence. Showing of some HUD stuff as well. 6 Share this post Link to post
CommanderRex328 Posted November 14, 2018 A wad which is pleasing to the eyes with custom textures and nice hallways and layouts with fast paced gameplay based on real life locations of a trip i had, saw so much potential for basing my maps off those locations. first i gotta learn a bit of mapping and slade. 2 Share this post Link to post
RileyXY1 Posted November 15, 2018 I have a WAD idea. It's called Plutoniafied. I based this project on the fact that quite a few Plutonia levels were remakes of other Doom maps (Neurosphere, Slayer, and Go 2 It being the most obvious examples, but there's also NME and to a lesser extent Anti-Christ). This project essentially remakes 32 Ultimate Doom, Doom 2, TNT: Evilution, and Doom PSX maps with the style and aesthetic of The Plutonia Experiment. 2 Share this post Link to post
DynamiteKaitorn Posted November 15, 2018 @RileyXY1 Don't make Perfect GO2IT hatred a thing. 0 Share this post Link to post
IRod54 Posted November 17, 2018 Not entirely done but working on what I want to be the big area of my map 2 Share this post Link to post
Marlamir Posted November 17, 2018 Today mapping result. Still a lot to do but im really happy with the progress so far. (Some of the textures are only temporary) 6 Share this post Link to post
RileyXY1 Posted November 17, 2018 In terms of Plutoniafied, here's some screenshots of Hangar: 8 Share this post Link to post