Greetings everyone, I'm kind of new to DooM modding and I'm wondering if anyone has encountered this before when making new maps with custom stuff.
I'd just made some custom health pickups the other day. I saved my WAD, closed Slade and opened GZDoom Builder. I placed them in the level and was ready to test it out, until GZDoom gave me this error:
Execution could not continue.
Script error, "First Wad 4th Level with guard11 v3 (UDMF).wad:DECORATE" line 4:
'@property@inventory.pickupmessage' is an unknown actor property
When I saw this, I thought it was the new pickups I added. So I removed them from the WAD, but it still gave the same error when opened in GZDoom. I tested the new health pickups on a test map I made for new custom enemies, and they worked just fine.
Has anyone had this kind of stuff happen before, and is there a way to fix it?
By the way, I've used some assets from Realm667 in the WAD, and made some minor edits to one of them (mainly to it's pickup message). Also, I'm using the latest version of GZDoom (Version 3.6.0).
Greetings everyone, I'm kind of new to DooM modding and I'm wondering if anyone has encountered this before when making new maps with custom stuff.
I'd just made some custom health pickups the other day. I saved my WAD, closed Slade and opened GZDoom Builder. I placed them in the level and was ready to test it out, until GZDoom gave me this error:
Execution could not continue.
Script error, "First Wad 4th Level with guard11 v3 (UDMF).wad:DECORATE" line 4:
'@property@inventory.pickupmessage' is an unknown actor property
When I saw this, I thought it was the new pickups I added. So I removed them from the WAD, but it still gave the same error when opened in GZDoom. I tested the new health pickups on a test map I made for new custom enemies, and they worked just fine.
Has anyone had this kind of stuff happen before, and is there a way to fix it?
By the way, I've used some assets from Realm667 in the WAD, and made some minor edits to one of them (mainly to it's pickup message). Also, I'm using the latest version of GZDoom (Version 3.6.0).
Share this post
Link to post