Graham Doyle Posted November 8, 2018 Hi all, I was just wondering if it were possible to edit that game's properties in such a way that will leave the skeleton model that spawns after you gib any human model to stay in the game environment indefinitely? If it is possible, what files should I look for and change? I imagine there must be a way, seeing as it is easy to make other aspects of the game to stay in the environment indefinitely, such as dead demons, blood decals and ejected brass from weapons. 0 Share this post Link to post
Tetzlaff Posted November 9, 2018 I know how you can make the dead bodies ungibable and stay forever. But if I understand you right, you want just the skeletons to stay after the gibbing? This sure is possible, but would requiere more advanced scripting. 0 Share this post Link to post
Graham Doyle Posted November 10, 2018 Thanks for the reply, I know how to make bodies ungibbable, what I was hoping for was to alter the properties of the gibbing mechanics. As you guessed, I was hoping to extend the length of the skeleton that "appears" when you gib a human/zombie character. At this moment in time, I do not know what scripting is required. 0 Share this post Link to post
Graham Doyle Posted November 10, 2018 Also, how does gibbing work in doom 3? Do all gibbable characters have a "gib health" value? As in a value that once is reduced to 0 or less causes the character to gib? If so, where are these values found? 0 Share this post Link to post
hardcore_gamer Posted November 18, 2018 I think only zombies can gib. The demons just fade away. This was one of the worst design decisions for Doom 3 honestly. 0 Share this post Link to post
Tetzlaff Posted November 18, 2018 I remember a mod that enabled gibbing for the demons. The Doom 3 engine is really flexible and mod friendly. That mod was on the doom3world.org forums that unfortunately got hacked and vanished a couple of years ago. 0 Share this post Link to post