Old Hermit Posted November 17, 2018 (edited) Friend of mine said I should post this here wooden stock SSG Spoiler I know it's shit but I spent wayy more time on than I should've so oh well 4 Share this post Link to post
elend Posted November 17, 2018 That doesn't look shit at all. Would fit very nicely into gothic and wooden maps. 3 Share this post Link to post
Lore Posted November 17, 2018 10 hours ago, BioRenegat said: Depending on my time and mood, I will, perhaps, finish this fella, though that means I gotta create +30~ extra frames, which isn't exactly walk in the park. Is it based on some other sprites or did you make it from scratch? Looks good! 1 Share this post Link to post
Rene Mori Posted November 17, 2018 (edited) 1 hour ago, Lore said: Is it based on some other sprites or did you make it from scratch? Looks good! Thanks, yeah, it's from the scratch, I guess. Though, since I'm not exactly great pixel artist, and replicating original doom art style is quite tough (they were using models as a reference, making process of creating such stuff like lightning and e.t.c much more bearable), I do pretty much the same, when it comes to weapons and monsters - I use 3d models as a reference, allowing me to somewhat easily draw them. Edited November 17, 2018 by BioRenegat 2 Share this post Link to post
kb1 Posted November 19, 2018 It looks awesome - I'd love to fight that thing. Or a bunch of them! What's that thing on top of its head? 1 Share this post Link to post
Rene Mori Posted November 20, 2018 (edited) 16 hours ago, kb1 said: It looks awesome - I'd love to fight that thing. Or a bunch of them! What's that thing on top of its head? Thanks, that's gotta be "scorpion" tail (regarding your statement about "that thing on top of it's head") for that ugly bastard, I will be making 2 versions of this monster, one with the tail, and one without it. Here you can see how it will be looking like from the side (it's still kinda draft though, but in terms of color scheme and general shape this is pretty much concrete look for it). I also sorta tested it within original doom setting, and stylistically it looks kinda out of the place, but once you put it in maps with alien/gothic aesthetics, it definitely fits pretty well. Edited November 20, 2018 by BioRenegat 9 Share this post Link to post
hidfan Posted November 21, 2018 On 11/20/2018 at 3:14 PM, BioRenegat said: That's really awesome I love it ! (I'd put the tail more horizontally for balance when running, like a velociraptor or a jerboa, and put it on top when in attack mode, or in pain) 2 Share this post Link to post
ETTiNGRiNDER Posted November 21, 2018 (edited) On 11/16/2018 at 3:33 PM, BioRenegat said: Depending on my time and mood, I will, perhaps, finish this fella, though that means I gotta create +30~ extra frames, which isn't exactly walk in the park. Yeah, trying to make a full sprite set for an enemy in a Doom/BUILD style game is really tedious. But I hope you do finish it, new monster sprites that aren't just edited together from existing stuff are too rare (no doubt due to the aforementioned). Edited November 21, 2018 by ETTiNGRiNDER : Stupid spelling error 5 Share this post Link to post
RonLivingston Posted November 26, 2018 There should probably be sprites of the 4 horsemen of the apocalypse from hexen 2 0 Share this post Link to post
kb1 Posted November 27, 2018 On 11/20/2018 at 9:14 AM, BioRenegat said: Thanks, that's gotta be "scorpion" tail (regarding your statement about "that thing on top of it's head") for that ugly bastard, I will be making 2 versions of this monster, one with the tail, and one without it. Here you can see how it will be looking like from the side (it's still kinda draft though, but in terms of color scheme and general shape this is pretty much concrete look for it). I also sorta tested it within original doom setting, and stylistically it looks kinda out of the place, but once you put it in maps with alien/gothic aesthetics, it definitely fits pretty well. Oh yeah, duh! I couldn't tell from the front view - I thought it was mounted on its head! Attacks from the tail would be awesome! I can see how the tail could complicate things, but I love this thing so far! 1 Share this post Link to post
Nootrac4571 Posted November 27, 2018 I love this - the only thing I don't love is that it's hard to read as a tail as at tail in the front view since it stays pretty static and vertical throughout. I'd suggest maybe making it swoosh left and right to counterbalance his weight as he steps from side to side. Maybe a bit like this: (extremely quick and dirty edit, but I hope it gets the idea across) 7 Share this post Link to post
elend Posted November 27, 2018 That actually looks pretty great. That‘s a great monster overall, wpuld love to see him ingame. 0 Share this post Link to post
kb1 Posted November 28, 2018 (edited) 23 hours ago, Nootrac4571 said: I love this - the only thing I don't love is that it's hard to read as a tail as at tail in the front view since it stays pretty static and vertical throughout. I'd suggest maybe making it swoosh left and right to counterbalance his weight as he steps from side to side. Maybe a bit like this: (extremely quick and dirty edit, but I hope it gets the idea across) The tail is maybe exaggerated just a bit there, but it does look better. If you read above, you'll notice that I thought the tail was something on the monster's head. But in your modification, it's obviously a tail, and it looks freaking intimidating! The tail movement in your edit does look like a good, natural counter-balance thing - great job, even for a quick edit. This guy is awesome, and I want to see him in a map! This guy could smack you with those big ass hands, or hold your head and sting you with the tail, and then smack you! Bad ass! 1 Share this post Link to post
ThrashFanbert94 Posted December 1, 2018 Doom 3 scientist and Doom 2 rpg npc character 16 Share this post Link to post
Scypek2 Posted December 1, 2018 Sweet! I'd love to see more civilian sprites for Doom! 0 Share this post Link to post
kb1 Posted December 4, 2018 (edited) On 11/17/2018 at 3:19 AM, BioRenegat said: Thanks, yeah, it's from the scratch, I guess. Though, since I'm not exactly great pixel artist, and replicating original doom art style is quite tough (they were using models as a reference, making process of creating such stuff like lightning and e.t.c much more bearable), I do pretty much the same, when it comes to weapons and monsters - I use 3d models as a reference, allowing me to somewhat easily draw them. From what I've seen, you're better than you give yourself credit for. ScorpionMan deserves to live (and DIE!). And, yes, I admit, I want to snag a copy of him in a WAD, so I'm a bit biased... :) In all honesty, 99% of all new monsters are frankenstein hacks of existing monsters with recolors. Your guy is totally unique, which is rare, and cool. And, he's a bad-ass! Put it this way: I wish I could draw something like that. Edited December 5, 2018 by kb1 2 Share this post Link to post
RonLivingston Posted December 5, 2018 (edited) Put some of the blue lightning particles on the sprites of the action doom dagger making it alittle timons axeish Edited December 5, 2018 by RonLivingston 5 Share this post Link to post
Old Hermit Posted December 8, 2018 Reused the Doom 64 fist sprites for an edit of Retribution's SSG 17 Share this post Link to post
2009XboxLiveKid Posted December 12, 2018 On 6/28/2015 at 7:54 PM, IMX said: According to my imgur account this is the latest sprite I've done A mockup of an unused enemy from the Doom betas that was the wall mounted thing that would spit out lost soul right? 2 Share this post Link to post
Gifty Posted December 12, 2018 (edited) @Old Hermit, wow that looks way better than my Doom64 SSG edit. Nice! You should submit that to Nevander. 0 Share this post Link to post
Cherno Posted December 13, 2018 (edited) A little side project of mine: Converting Doom 3 monsters to Doom-compatible sprite replacements. Doom 3 Imp. His fast walking frames remind of that Theresa May stage entrance :lol: Doom 3 Hellknight: 10 Share this post Link to post
Rene Mori Posted December 27, 2018 (edited) Edit: woops, posted wrong pic with a weirdly shaped mask, this one is the right one. Hey, finally my hiatus is over, I can actually continue learning and improving, as to how to draw/model sprites. Today came up with this concept, "hell berserker", I think it's rough around the edges, but I feel like it has some sort of a potential, as a custom monster. Edited December 27, 2018 by BioRenegat 8 Share this post Link to post
nrofl Posted December 28, 2018 A GL sprite. I made it a loooooong time ago but I might as well post it. 3 Share this post Link to post
holaareola Posted December 30, 2018 On 8/12/2018 at 4:03 PM, CWolf said: a bit of my last made sprites for one of... let's say, pretty dusty project. These are awesome. Are you only showing your work here, or would I be able to use them? The large column in particular is perfect for a gameplay object I have in mind, with some hellish edits -- I've tried doing it myself, but I'm fairly shite at pixel art from scratch and it's taking me ages. If you allowed me to do so I would of course credit you and post any frames back into this thread in the same spirit. 3 Share this post Link to post
ThrashFanbert94 Posted December 31, 2018 heres what zombiemans rifle looks like 0 Share this post Link to post
Wereknight Posted January 1, 2019 On 12/30/2018 at 10:01 PM, holaareola said: These are awesome. Are you only showing your work here, or would I be able to use them? The large column in particular is perfect for a gameplay object I have in mind, with some hellish edits -- I've tried doing it myself, but I'm fairly shite at pixel art from scratch and it's taking me ages. If you allowed me to do so I would of course credit you and post any frames back into this thread in the same spirit. You may. But before you'll do that contact with @Boingo. He runs the thing for I've made those sprites so if he agrees me either. 1 Share this post Link to post
holaareola Posted January 1, 2019 (edited) 10 hours ago, CWolf said: You may. But before you'll do that contact with @Boingo. He runs the thing for I've made those sprites so if he agrees me either. Thanks for your generosity, I'll send them a PM. 1 Share this post Link to post
Cherno Posted January 1, 2019 (edited) Tank from Left 4 Dead. I finally found out how to import animated models into my 3d modeling aplication. Might be a godsend for a zombie survival mod. 9 Share this post Link to post