Thedoctor989 Posted November 25, 2018 i'm trying to do a tc for doom which runs off a custom Wolfenstein engine that doesn't have rotations, is it possible to make enemies in doom which don't rotate? 0 Share this post Link to post
0 Empyre Posted November 26, 2018 Look at the Commander Keen sprites in doom2.wad. There are several frames, but no rotations. They all start with KEEN, the name of the sprite. They each have a different letter next, the frame. Finally, each has a 0 for the angle, meaning that there are no rotations. So, you have KEENA0, KEENB0, and so on. 0 Share this post Link to post
1 Barry Burton Posted December 4, 2018 3 hours ago, crazyflyingdonut said: Sorry to burst your bubble here, but I think you can stop your work on a DOOM TC for Wolfenstein. It already exists. https://www.moddb.com/mods/doom-legions-of-hell That doesn't mean he can't do it again or do it a little differently. Doom 64 TC for Wolf3D would be neat. 1 Share this post Link to post
1 Dark Pulse Posted December 4, 2018 33 minutes ago, R4L said: That doesn't mean he can't do it again or do it a little differently. Doom 64 TC for Wolf3D would be neat. It'd also be a very pale imitation, given that Doom 64 did stuff that only a few source ports ever supported, and that's in terms of the PC Doom engine. (Hell, GZDoom only very recently - as in, a few weeks ago - added support for full Doom 64-style lighting.) 0 Share this post Link to post
0 Empyre Posted November 25, 2018 Yes it is. Make the sprites names in the form NNNNF0, where NNNN is the name of the sprite, F is the frame, and 0 is the angle. If you 0 for the angle, the sprite has no rotations. Also, look at the Nazi SS in Doom2, although it is only when they are shooting that they have no rotations. https://zdoom.org/wiki/Sprite 0 Share this post Link to post
0 Thedoctor989 Posted November 25, 2018 could you give me a example, i'm not very familiar with sprites and such. 0 Share this post Link to post
0 WARDUST Posted December 3, 2018 You can define the sprites in the position you want in the decorate script, so i think yes 0 Share this post Link to post
0 crazyflyingdonut Posted December 3, 2018 Sorry to burst your bubble here, but I think you can stop your work on a DOOM TC for Wolfenstein. It already exists. https://www.moddb.com/mods/doom-legions-of-hell 0 Share this post Link to post
0 Thedoctor989 Posted December 4, 2018 Its Ken's Labyrinth i'm working on a tc for doom! 0 Share this post Link to post
0 Barry Burton Posted December 4, 2018 12 hours ago, Dark Pulse said: It'd also be a very pale imitation, given that Doom 64 did stuff that only a few source ports ever supported, and that's in terms of the PC Doom engine. (Hell, GZDoom only very recently - as in, a few weeks ago - added support for full Doom 64-style lighting.) My point is that he can still try his hand at it, despite it already existing. 0 Share this post Link to post
i'm trying to do a tc for doom which runs off a custom Wolfenstein engine that doesn't have rotations, is it possible to make enemies in doom which don't rotate?
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