odysseyofnoises Posted November 27, 2018 (edited) See the text file for relevant information, including a list of officially supported source ports. Screenshots: OUTPOSTA.ZIP Edited December 1, 2018 by odysseyofnoises : Prevented monsters from crossing the lift and creating ghost monsters 16 Share this post Link to post
Ponqo Posted November 27, 2018 (edited) Wow, this level has the coolest effects and visuals I have ever witnessed in the vanilla doom engine, seriously. I wish I could have finished this level, but I was very turned off by the level design and monster placement. The level is much too restrictive with movement, more so than the beginning of sunder sunlust map29, and only seemed to get worse as the level progressed. After making it to the first room with the archviles, I quit out of frustration. It is likely my fault for starting with ultraviolence, but I believe this map has poor balance and flow even if I had the skill. I did not have much fun from what I had played and likely will not continue until I try again on hurt me plenty. Sorry : ( Edited November 27, 2018 by Ponqo 0 Share this post Link to post
Tango Posted November 27, 2018 that looks awesome mate, I love the aesthetic! 0 Share this post Link to post
baja blast rd. Posted November 27, 2018 (edited) 2 hours ago, Ponqo said: sunder map29 Please send a download link from whatever alternate timestream you are in! 9 Share this post Link to post
Grain of Salt Posted November 27, 2018 42 minutes ago, rdwpa said: Please send a download link from whatever alternate timestream you are in! Presumably in that universe sunlust is only 14 maps 2 Share this post Link to post
Vermil Posted November 27, 2018 The map felt like a bunch of Dehacked experiments rather than a proper map. 0 Share this post Link to post
Obsidian Posted November 27, 2018 25 minutes ago, Vermil said: The map felt like a bunch of Dehacked experiments rather than a proper map. DeHackEd, you say? *Downloads* 4 Share this post Link to post
odysseyofnoises Posted November 27, 2018 I changed the map to make it slightly easier, as well as to make one of the bridges wider, and updated the posted file. I don't want to stray too much from the difficulty though because, since it is only one map, I intended it to be brutal. 1 Share this post Link to post
printz Posted November 28, 2018 I got stuck early, trying to get the grey card. The barrels are indestructible. I played AutoDoom with a bot. 0 Share this post Link to post
odysseyofnoises Posted November 28, 2018 You have to push the barrels out of the way in the right order to access the silver key. It's a puzzle. 0 Share this post Link to post
printz Posted November 29, 2018 9 hours ago, odysseyofnoises said: You have to push the barrels out of the way in the right order to access the silver key. It's a puzzle. Dumb me. Thanks. I'll try. Don't give further hints now :) 0 Share this post Link to post
Marlamir Posted November 30, 2018 This looks really great howewer i getting same problem as printz. Even i push the barrel it still not enough to get the grey card no matter what i'm doing. Played on prboom 0 Share this post Link to post
odysseyofnoises Posted December 1, 2018 I don't know what to tell you other than to keep trying. The barrels should never get permanently stuck, and if you accidentally push one into a wall and it won't move, you can always dislodge it by shooting it away from the wall. 0 Share this post Link to post
odysseyofnoises Posted December 1, 2018 Here's a demo I recorded in Chocolate Doom where I get all the way to the final room but unfortunately die. This reveals the solution to the barrel puzzle for those who are stuck and should also be enough to prove that the map is possible in UV Max. Make sure to download the very latest version of the wad in the first post before attempting to play back this demo. op01.zip 3 Share this post Link to post
NaturalTvventy Posted December 1, 2018 This was mighty impressive in technical terms. All the OP monsters were interesting. There was lots of "who's going to win" infighting. Indeed the space is crammed, making for slow going at times against the mega-monsters. But all in all a fun time. Keep these coming. 0 Share this post Link to post
KVELLER Posted December 6, 2018 Holy. Shit. This is some impressive stuff, especially that freeze gun! It really shows what DeHackEd can do on the right hands. 1 Share this post Link to post
OffbrandDamage Posted December 9, 2018 I feel like this forum is the place for the 2018 "i play doom all day and have lost interest in all other games and i don't care because this shit is Peak Human lvl shit club" I love V1perk1ller and was watching one of his vids and google led me to this forum... and i magicly got a super boss vanilla doom .wad to play this week... TY you all for being as uber doomer nerd as me and I hope to one day be as cool as those who can make content and beat master pro lvl .wads and post my UV 100 runs on the tube P.S i know i sound like a dumb fan boy 0 Share this post Link to post
taufan99 Posted December 11, 2018 (edited) I'm enjoying this so far. Shows just how much DeHackEd can offer even with the new emerging technologies within the id Tech 1 world. EDIT: Finished this with 3 out of 4 secrets found. I gotta say this is a brilliant mod. The freezer weapon is nothing short of amusement, and I like the baron variants, even though I do find them overpowered at times. Design-wise, I find the stalagmites on the outdoor part a bit too annoying. Sure, they provide protection from enemies' projectiles but they also block yours'. Otherwise, it's pretty excellent. Not exactly big or colorful, but it still works for me. Edited December 12, 2018 by taufan99 0 Share this post Link to post