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GhostPlayer

Help with the Clusterdef for the secret map D:

Question

 

Hi people

 

How can I make a message to appear on the intermediate screen when I jump to the secret map? I can only make the cluster continue.

 

Here code:

Spoiler

map MAP09 "Terror In The Deep"
next MAP10
sky1 SKY_06
par 480
music MIDI_09
cluster 5

 

map MAP10 "Wine And Speed"
next MAP11
sky1 SKY_10
par 490
music MIDI_10
cluster 6

 

//secret map

map MAP31 "Run For Life"
next MAP16
secretnext MAP32
sky1 SKY_69A
par 550
music MIDI_31
cluster 7

 

 

//Cluster text's

clusterdef 5
pic CLUS04
music CLUSAAA
exittext " Message 5"

 

clusterdef 6
pic CLUS04
music CLUSAAA
exittext " Message 6"

 

clusterdef 7
pic CLUS04
music CLUSAAA
exittext " Message Secret Map"

 

//******

 

//now if I want to jump from map 09 to map 31. how do I have to accommodate the clusterdef in order to get the map message out?

//******

 

 

PD: I am finishing my wad with 32 levels, I would miss this detail and 1 map to publish it.

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Aha! I looked in zandronum.pk3 and figured it out.  The clusters for your secret maps need entertext, instead of exittext. That should then work like in Doom 2.

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In your definition for MAP09, add secretnext MAP32 and in the definition for MAP32, you probably want to change from next MAP16 to next MAP10 or you will wind up skipping maps 10 - 15 whenever you go from MAP09 to MAP32 instead of going from MAP09 to MAP10.

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8 minutes ago, Empyre said:

In your definition for MAP09, add secretnext MAP32 and in the definition for MAP32, you probably want to change from next MAP16 to next MAP10 or you will wind up skipping maps 10 - 15 whenever you go from MAP09 to MAP32 instead of going from MAP09 to MAP10.

 

ups I did not put the complete code, I what I want to know that the message that put in the clusterdef. Here the complete code of the map info

 

Spoiler

defaultmap
nojump
nocrouch
nofreelook

 

map MAP01 "Everything"
next MAP02
sky1 SKY_STAR
par 310
sucktime 1
music MIDI_01
cluster 5

 

map MAP02 "Andco"
next MAP03
sky1 SKY_STAR
par 280
sucktime 1
music MIDI_02
cluster 5

 

map MAP03 "Experiment"
next MAP04
sky1 SKY_STAR
par 320
sucktime 1
music MIDI_03
cluster 5

 

map MAP04 "Subtraction"
next MAP05
sky1 SKY_STAR
par 410
sucktime 1
music MIDI_04
cluster 5

 

map MAP05 "Tecnophobia"
next MAP06
sky1 SKY_STAR
par 390
sucktime 1
music MIDI_05
cluster 5

 

map MAP06 "Hidden star"
next MAP07
sky1 SKY_06
par 300
sucktime 1
music MIDI_06
cluster 5

 

map MAP07 "Shrook"
next MAP08
sky1 SKY_06
par 460
sucktime 1
music MIDI_07
cluster 5

 

map MAP08 "The Tomb"
next MAP09
sky1 SKY_06
par 490
sucktime 1
music MIDI_08
cluster 5

 

map MAP09 "Terror In The Deep"
next MAP10
sky1 SKY_06
par 480
music MIDI_09
cluster 5

 

map MAP10 "Wine And Speed"
next MAP11
sky1 SKY_10
par 490
music MIDI_10
cluster 6

 

map MAP11 "Sacrifice"
next MAP12
sky1 SKY_10
par 320
music MIDI_11
cluster 6

 

map MAP12 "Shoot and Run"
next MAP13
sky1 SKY_10
par 480
music MIDI_12
cluster 6

 

map MAP13 "Eroge?"
next MAP14
sky1 SKY_STAR
par 450
music MIDI_13
cluster 6

 

map MAP14 "Black Star"
next MAP15
sky1 SKY_14
par 300
music MIDI_14
cluster 6

 

 

//Here Secret map

map MAP15 "Unidentified Galaxy"
next MAP16
secretnext MAP31
sky1 SKY_15
par 480
music MIDI_15
cluster 6

 

map MAP16 "Otherworld"
next MAP17
sky1 SKY_STAR
par 480
music MIDI_16
cluster 6

 

map MAP17 "Mind Destruccion"
next MAP18
sky1 SKY_STAR
par 520
music MIDI_17
cluster 6

 

map MAP18 "Selector ZD"
next MAP19
sky1 SKY_18
par 350
sucktime 1
music MIDI_18
cluster 6

 

map MAP19 "Crownless"
next MAP20
sky1 SKY_18A
par 380
sucktime 1
music MIDI_19
cluster 6

 

map MAP20 "Pasante"
next MAP21
sky1 SKY_18A
par 400
sucktime 1
music MIDI_20
cluster 7

 

map MAP21 "Electronic Parts"
next MAP22
sky1 SKY_21
par 420
sucktime 1
music MIDI_21
cluster 7

 

map MAP22 "Dungeon Parts"
next MAP23
sky1 SKY_22
par 420
sucktime 1
music MIDI_22
cluster 7

 

map MAP23 "Toxic Parts"
next MAP24
sky1 SKY_23A
par 420
sucktime 1
music MIDI_23
cluster 7

 

map MAP24 "Hall Of Suffering"
next MAP25
sky1 SKY_STAR
par 590
sucktime 1
music MIDI_24
cluster 7

 

map MAP25 "Save Me God"
next MAP26
sky1 SKY_STAR
par 650
sucktime 1
music MIDI_25
cluster 7

 

map MAP26 "Odin's Toilet"
next MAP27
sky1 SKY_STAR
par 680
sucktime 1
music MIDI_26
cluster 7

 

map MAP27 "Jail Of Pain"
next MAP28
sky1 SKY_STAR
par 900
sucktime 1
music MIDI_27
cluster 7

 

map MAP28 "Fight Until We Die"
next MAP29
sky1 SKY_ESPA
par 1080
sucktime 1
music MIDI_28
cluster 7

 

map MAP29 "Welcome To The Nightmare"
next MAP30
sky1 SKY_ESPA
par 1600
sucktime 1
music MIDI_29
cluster 7

 

map MAP30 "The Final Battle"
sky1 SKY_69A
par 4500
music MIDI_30
cluster 7

 

map MAP31 "Run For Life"
next MAP16
secretnext MAP32
sky1 SKY_69A
par 550
music MIDI_31
cluster 8

 

map MAP32 "Eternal Nightmare"
next MAP16
sky1 SKY_69A
par 550
music MIDI_31
cluster 9

 

//Texto que haces al cambiar de mapa al 9 
clusterdef 5
pic CLUS01
music CLUSAAA
exittext "From this point everything will
be more difficult. We never lowered our
arms and went ahead anyway, suffering 
difficulties and injuries, killing all 
the demons that appeared in each place 
to achieve our goal.
This will not be an easy task. The fate of the
earth is in our hands.
...
Good luck!"

 

//Texto que haces al cambiar de mapa 19
clusterdef 6
pic CLUS02
music CLUSAAA
exittext "I feel like all the looks of the
different galaxies are on me. They know that
I am an imminent threat and I am sorry that
they reinforced their lines.
I have to be prepared ...
"

 

//texto al terminar el mapa 30

clusterdef 7
pic CLUS03
music CLUSAAA
exittext " You managed to push back the
12 gods of the galaxies. Now a long journey
awaits you to find some planet in which to 
rest and think about the evil that is 
approaching this is the tip of the iceverg. 

I would like to see my family again ... 
I miss them a lot, I vow revenge and I will
not stop until I get the heads of each one of 
those drosses....
"

 

//secreto

clusterdef 8
pic CLUS04
music CLUSAAA
exittext " Congratulations. you managed to 
find the hiden level, you deserve a chocolate
milk with cookies :D"

 

//super secreto

clusterdef 9
pic CLUS04
music CLUSAAA
exittext " Are you sure you want to play this level?
..."

 

 

I want to know how to show clusterdef 8 when I jump from map 15 to map 31 (because when I do this the clusterdef6 is displayed)

 

PD: sorry for mybad english

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5 minutes ago, Empyre said:

Aha! I looked in zandronum.pk3 and figured it out.  The clusters for your secret maps need entertext, instead of exittext. That should then work like in Doom 2.

Thank you :DScreenshot_Doom_20181203_013814.png.b2cf6b7197fb0c9673cfadffacfa7fda.png

 

 

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