Lazorinc Posted December 17, 2018 (edited) After waiting a year to see if it would get played, my patience with Joel has run out, and I would much rather see the community's reaction to my first real release themselves than through the lens of Twitch. Cerebrus is a single map for the aforementioned Vinesauce Mapping Contest II: Hellectric Boogaloo, intended for GZDoom. The idea behind it was that it would revolve around a singular mechanic that would freeze time for several seconds in order to solve puzzles and avoid dangerous scenarios. The only things that have been altered from the version that Joel should have are the initial small slime pit that was impossible to get out of if you fall in and the BOSSBACK. Any and all feedback is welcome. Credits: DoomTheRobot: ACS DustedPandemonic: V1.2 Masterspark Laser Valiant: Textures Eriance: Base Cybruiser Skelegant: Base Rocket Imp Zrrion the Insect: Tank Creature Complex Doom Invasion: Plasma Repeater, Cerebral Commander Sprites Complex Doom: Baby Sentient Sprites, lots of sounds Music: SIlvaGunner, Sunlust, PSX Doom Download Link: https://mega.nz/#!0fg3nYqa!_XCjKxmiFqBXfl7_i8jD0NoDU7fCQFp1e5-1pwOIZwA 10 Share this post Link to post
KVELLER Posted December 19, 2018 Cool concept. I really liked that boss fight :) BTW, the teleport line behind this waterfall isn't flagged as a repeatable action, so if you fall down twice you're screwed. 2 Share this post Link to post
Lazorinc Posted December 19, 2018 16 hours ago, KVELLER said: BTW, the teleport line behind this waterfall isn't flagged as a repeatable action, so if you fall down twice you're screwed. Non-Boom mapping be damned Thanks for the catch, I'll make a quick fix later today. 3 Share this post Link to post