SaladBadger Posted December 12, 2018 Since Google kinda fucked up the ebook version of the book, Fabien is now doing a makeshift "Pay what you want" feature at his website. I'll probably indulge in it to hand him a little more money and get a better version. 2 Share this post Link to post
ukiro Posted December 12, 2018 The paperback looks great, from a first excited flip-through. 1 Share this post Link to post
Manuel-K Posted December 12, 2018 $ 0.77 profit per physical book copy is really horrible. I wonder if itch.io would have been possible for the PWYW version. It seems that they have a 500 MB limit that can be raised to 2 GB. 1 Share this post Link to post
Jon Posted December 12, 2018 42 minutes ago, Manuel-K said: $ 0.77 profit per physical book copy is really horrible. I wonder if itch.io would have been possible for the PWYW version. It seems that they have a 500 MB limit that can be raised to 2 GB. Please consider sending that suggestion to Fabien. I was wondering which publishers he had approached. I would have thought "no starch" would have been a good fit. 1 Share this post Link to post
SaladBadger Posted December 12, 2018 500 MB is fine, he's looking to host a 370MB PDF file. There's a request on his twitter for a better hosting site, so suggest away. 0 Share this post Link to post
Manuel-K Posted December 19, 2018 On 12/12/2018 at 10:23 PM, Jon said: Please consider sending that suggestion to Fabien. I was wondering which publishers he had approached. I would have thought "no starch" would have been a good fit. I sent an email last Wednesday. Still no reply. 0 Share this post Link to post
Revenant100 Posted December 19, 2018 (edited) Yes, 'tis a fine and informative black book and- wait a minute! Edited December 19, 2018 by Revenant100 3 Share this post Link to post
ketmar Posted December 19, 2018 maybe he meant "squashed by a door/platform" -- this is what "gibbing" internally means in the engine. 0 Share this post Link to post
SaladBadger Posted December 19, 2018 in those cases, the archvile still revives them, leading to the semi-famous "Ghost" monster bug. There's an errata sheet for this kind of stuff. 0 Share this post Link to post
Jon Posted December 19, 2018 Huh I didn't think vanilla resurrected gibbed monsters either. 0 Share this post Link to post
axdoomer Posted December 19, 2018 (edited) 1 hour ago, Revenant100 said: Yes, 'tis a fine and informative black book and- wait a minute! He probably meant to talk about the pain elemental (when it's crushed). Monsters like the pain elemental and the lost soul don't have reverse death animations programmed in the engine. 0 Share this post Link to post
taufan99 Posted December 20, 2018 On 12/13/2018 at 2:44 AM, InsanityBringer said: Since Google kinda fucked up the ebook version of the book, Fabien is now doing a makeshift "Pay what you want" feature at his website. I'll probably indulge in it to hand him a little more money and get a better version. I feel ashamed for not having a single dime to pay the man for his hard work. Bless him! 0 Share this post Link to post
Revenant100 Posted December 20, 2018 1 hour ago, axdoomer said: Monsters like the pain elemental and the lost soul don't have reverse death animations programmed in the engine. Lost Souls cannot be revived, but Pain Elementals absolutely can be resurrected by Arch-Viles through their RAISE state. 4 Share this post Link to post
insertwackynamehere Posted December 20, 2018 I have been reading the PDF on my phone for a week or so and just placed an order on Amazon, it seems to be half off because I only paid about $25 USD so just a heads up to anyone who wants a deal. 1 Share this post Link to post
joepallai Posted January 9, 2019 I finished this yesterday, I found it to be excellent overall. I'm not a programmer, but enjoyed this immensely. I highly recommend it to anyone who loves Doom, lived through the 90's era of gaming or dabbles in game design. 4 Share this post Link to post
Anarkavre Posted January 14, 2019 There was an interview with Fabien Sanglard about the book. 3 Share this post Link to post
Paul814 Posted January 14, 2019 I just ordered one now i have to finish the masters of doom by David Kushner first! 1 Share this post Link to post
Dragonfly Posted January 14, 2019 Just got my copy in the post. I'll leave it at my office and read it (slowly) during lunch breaks, heh. Looking forward to it! 1 Share this post Link to post
Dark Pulse Posted January 17, 2019 On 1/13/2019 at 8:03 PM, Anarkavre said: There was an interview with Fabien Sanglard about the book. Highly appropriate episode number, too. 0 Share this post Link to post
jonwil Posted January 27, 2019 (edited) Bought this (and the Wolfenstein book) from Amazon and really enjoyed them. So many things I never knew about the DOOM engine (including all the tricks they used to push the PC hardware and the VGA card to its limits and beyond). Its also neat to read about various console ports and the things that had to be done to make them work (and the things that could have been done better if more time had been available). I wonder if its possible (e.g. by using some of the files that were put into the Heretic and Hexen source releases) to produce an actual functional DOS version of doom (assuming you either stubbed out the calls to the sound code or somehow came up with a compatible/reverse engineered replacement). Specifically bringing back all the tricks used to get the graphics going on the limited VGA card and the ASM bits and stuff. 1 Share this post Link to post
Dark Pulse Posted January 27, 2019 (edited) 6 hours ago, jonwil said: I wonder if its possible (e.g. by using some of the files that were put into the Heretic and Hexen source releases) to produce an actual functional DOS version of doom (assuming you either stubbed out the calls to the sound code or somehow came up with a compatible/reverse engineered replacement). Specifically bringing back all the tricks used to get the graphics going on the limited VGA card and the ASM bits and stuff. The original Linux Doom release got backported to DOS within a matter of months after the source release, so yes, it's entirely possible. 0 Share this post Link to post
jonwil Posted January 27, 2019 3 hours ago, Dark Pulse said: The original Linux Doom release got backported to DOS within a matter of months after the source release, so yes, it's entirely possible. Looking at the dosdoom source, it isn't doing the ASM and other tricks ID used to draw really fast or the other special stuff ID did to actually make the game work (so it probably wouldn't run if you had a genuine 486 with a genuine graphics card from the period :) Then again, unless you had the right version of Watcom and the right version of the dos extender they used, getting anything even close to what was actually shipped (ignoring the proprietary sound library) would likely be basically impossible. 1 Share this post Link to post
boris Posted January 27, 2019 Has anybody used the PWYW option? Giving an e-mail address to an dubious download page looks fishy. 0 Share this post Link to post
Manuel-K Posted January 27, 2019 No. I'm not happy about that, either. I'm also not happy about both other options. That's the reason why I haven't bought both books. 0 Share this post Link to post
SaladBadger Posted January 28, 2019 w.r.t. the dos source code, Fabien makes a lot of references to the dos source, also stating that "it can be reconstructed with the heretic/hexen" source, but he goes as far as to mention timing of the source compilation, which is interesting... I wonder if he really just did work off of a reconstructed version of the original source. The sound library problem has been uh, semi solved, not legally, but due to a mistake on someone's part the DMX source code was leaked at one point. 0 Share this post Link to post
Jon Posted January 28, 2019 On 1/27/2019 at 11:05 AM, jonwil said: Bought this (and the Wolfenstein book) from Amazon and really enjoyed them. So many things I never knew about the DOOM engine (including all the tricks they used to push the PC hardware and the VGA card to its limits and beyond). Its also neat to read about various console ports and the things that had to be done to make them work (and the things that could have been done better if more time had been available). I wonder if its possible (e.g. by using some of the files that were put into the Heretic and Hexen source releases) to produce an actual functional DOS version of doom (assuming you either stubbed out the calls to the sound code or somehow came up with a compatible/reverse engineered replacement). Specifically bringing back all the tricks used to get the graphics going on the limited VGA card and the ASM bits and stuff. I think "pcdoom" is basically exactly this, with some of the other missing pieces filled in by reverse engineering the vanilla binary. 1 Share this post Link to post
kb1 Posted January 30, 2019 On 1/27/2019 at 3:48 PM, boris said: Has anybody used the PWYW option? Giving an e-mail address to an dubious download page looks fishy. On 1/27/2019 at 3:59 PM, Manuel-K said: No. I'm not happy about that, either. I'm also not happy about both other options. That's the reason why I haven't bought both books. Yes. I bought both books, plus added $50 PWYW because $0.77 just ain't right. 2 Share this post Link to post