Aquila Chrysaetos Posted December 19, 2018 I've "finished" the first map in my mega project. "Finished" because I had to stop as I was getting to the point at which GZDoom not only couldn't run the map at halfway decent frames, but it would run out of RAM on load if I was doing other things. Have some screenshots of the work. And a Builder shot of this colossus in view: This means that I can start on the next map, though, which features some of the inaccessible areas visible in this map, which puts me one step farther ahead than I otherwise would be. Excited to get started on this one. 22 Share this post Link to post
holaareola Posted December 19, 2018 21 minutes ago, DanielAlexander said: For JOM6: The layout of this one looks really fun to me! Lots of flow, I think. 2 Share this post Link to post
yakfak Posted December 19, 2018 my shady layout for jom6 backpack-less stuff with mostly shotgun and rocket launcher you can create a berserk fight vs cybie if you find a secret teleporter n stuff looking forward to people explaining to me the various ways it doesn't work in co-op, doesn't create an intuitive path to the exit etc giggle 24 Share this post Link to post
whirledtsar Posted December 20, 2018 (edited) Tis the season! Coming very soon, for the ZDoom Hexmas community project Edited December 20, 2018 by whirledtsar 22 Share this post Link to post
StormCatcher.77 Posted December 20, 2018 My unfinished JoM 6 map: Spoiler 25 Share this post Link to post
Steve D Posted December 20, 2018 @StormCatcher.77 I'm almost finished with your Eviternity map. It's so big I had to play it in shifts! ;) But based on the beauty of that map, I'm not surprised to see the excellent shots you provided for your JoM6 entry. Very Quake 2 feel on the last shot. 4 Share this post Link to post
Steve D Posted December 20, 2018 E1M6 of Shotgun Symphony was about 45% complete when I stopped work in 2000. I'd run out of ideas, but when I started again in 2011 I thought it might be cool to add a nukage pumping station. Everybody wants one, right? My original vision was different, and far smaller, than what turned out to be the biggest room I've ever made. 25 Share this post Link to post
Breezeep Posted December 20, 2018 This is what happens when I get a sudden mapping energy boost at the last minute. (For JOM6) 34 Share this post Link to post
Fonze Posted December 20, 2018 Feeling meh about my ugly, uninspired JoM6 map but at least I got something done and I think it's mildly fun to play ;p 11 Share this post Link to post
Bauul Posted December 20, 2018 As we're showing our JOM6 entries, here's my speed-mapped Episode-4 themed entry. Real-life rather got in the way, but it's still great fun to see what you can come up with in the time you have. 22 Share this post Link to post
Egg Boy Posted December 20, 2018 So, uh.... you guys come here often? 2 poor cacos stuck in a doorway, couldn't attack me at all. Cheers to anyone who guesses the megawad, and the map specifically. 3 Share this post Link to post
Aquila Chrysaetos Posted December 20, 2018 That looks sharp, @Steve D, I like the abstract shapes in the canals, it's really cool. Well, since we're showing off our Joy of Mapping stuff, I'll throw a couple shots of the E3 ending map I constructed. It's just a glorified rendition of Dis, but I tried to make it a suitable ending map in the five or six hours total I spent on it, having to come through right at the last second with something I hadn't originally intended to. 25 Share this post Link to post
Benjogami Posted December 20, 2018 My Joy of Mapping 6 map, Fang Ridge. It's in the style of Mt. Erebus. 19 Share this post Link to post
Roofi Posted December 21, 2018 (edited) An another vanilla map made in 3 hours. :) 19 Share this post Link to post
Steve D Posted December 21, 2018 E1M7 of Shotgun Symphony was the first of the new maps made for the set. I managed to finish the whole thing in December of 2013, and given that it had nearly 1,500 sectors and well over 500 monsters -- and difficulty settings! -- it was the largest, most complicated map I'd ever made in a single month. As I've said before, in the old days, with Hellmaker on the Mac, it took a full month to make a 300-sector map, something I can now do in a couple days thanks to the Doom Builder range of editors. Thank God this isn't a trap! 23 Share this post Link to post
VanaheimRanger Posted December 21, 2018 1 hour ago, Honey16 said: So, this is actually a mod then? I've been wondering about it every time you post. I could never get it to look exactly like that in GZDoom's settings. Nice. 1 Share this post Link to post
VanaheimRanger Posted December 21, 2018 So I've been trying to step back from UDMF (probably not the best place for a new mapper to start anyway.) Did some fiddling with Boom and the OTEX pack tonight, trying to get one of my healing blood sectors to work in Boom format. I needed to look up how to make deep water and fake floors, once I figured it out it is relatively simple. Basically just dropped around 800 stimpacks under the fake floor hidden from view. Should be enough for the player to heal several times in a map. Now that I know how easy it is I can say I will definitely be able to do Bloodloss in Boom format when I come back to it, but i'm taking some time off from it to hone my mapping skills first. I'll be releasing my UDMF maps I had made for it very soon once testers have had their way with it, until then. Boom puddles :) 12 Share this post Link to post
Dutch Doomer Posted December 21, 2018 On 12/16/2018 at 3:32 AM, Steve D said: Thanks! That shading was directly inspired by, I believe, another Dutch Doomer, specifically E1M7 of Jan van der Veken's Dawn of the Dead. It was the first time I had ever seen outdoor shadowcasting, as opposed to the light through a window I had used before, which I first glimpsed in one of the Mori megawads. I might be wrong here, but I'm fairly sure he's from Belgium. Nice shots you posted again :) 1 Share this post Link to post
Master O Posted December 21, 2018 (edited) 8 hours ago, error313 said: Deck WIP for QC:Doom Edition I hope the ASMD Shock Rifle is an available weapon on this level... 0 Share this post Link to post
Teder Posted December 21, 2018 (edited) On 12/19/2018 at 1:47 PM, wolfmcbeard said: I know it's nothing compared to what our mouths have been collectively watering over for the last hour, but here's that screen from earlier with some hand made love. At first I thought it's some RTX memory problem :D @guitardz it will be textures and sprites pak. I got almost all textures and flats, pickable items, but only one monster full ready. Next it will be parallax mod. 1 Share this post Link to post
wolfmcbeard Posted December 21, 2018 @TederThats what the UAC gets for buying RTX 2080's for $35.99 plus shipping and handling. 3 Share this post Link to post